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Keith Baker on 4E! (The Hellcow responds!)
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<blockquote data-quote="nutluck" data-source="post: 4125310" data-attributes="member: 4844"><p>yes it does but I thought Hawking wasn't a fair example. Since he is confined to a wheel chair. His mind would be the same if he didn't have his disabilities, for all we know he might have become a athlete as well if he didn't have them and still be brilliant mind.</p><p></p><p></p><p></p><p></p><p>They don't work great in core DnD no and if your game runs more along the lines of dungeon crawls they can suck. But as I mentioned you don't have to play DnD that way. Some people just like to RP and don't care about how effective they are. If the GM makes the encounters fits the group they can still be challanging and winable. That has more to do with the GM making the game fit the characters and assuming the GM allowed the characters in the first place then obviously she should be making changes to fit them.</p><p></p><p></p><p></p><p></p><p>A good GM can make sure everyone has a part to play in most scenes. No everyone doesn't have to be involved in every little thing. But it is fairly easy to keep most of them engaged and often at least in my games, people like the fighter would engage in social RP with other PC's or a NPC around. Much like Jayne from firefly as a example who had no social skills to speak of.</p><p></p><p>And as I mentioned you don't have to have a all or nothing build. If a player really wants that and realises the limits then who am i to say they can't play it if thats what THEY enjoy and have fun playing?</p><p></p><p></p><p></p><p></p><p>Which is fine, nothing wrong with it. I just don't see why a game has to force players to be good at combat or good at something else. most players I know never build perfect specialized builds. most of them have a focus yes but are also pretty well rounded like... most real people are. I just want to have the option and not be told, no sorry you can't do that. To me the strength of RPG's over MMORPG's is they give us many many choices to do what we want and tell the stories and adventures WE want to tell and play in. Online games say this is how it is, now pick the class that most fits that and play.</p><p></p><p>I am not saying 4e is a MMORPG, I was simple using that as a example of their weakness next to RPG's.</p></blockquote><p></p>
[QUOTE="nutluck, post: 4125310, member: 4844"] yes it does but I thought Hawking wasn't a fair example. Since he is confined to a wheel chair. His mind would be the same if he didn't have his disabilities, for all we know he might have become a athlete as well if he didn't have them and still be brilliant mind. They don't work great in core DnD no and if your game runs more along the lines of dungeon crawls they can suck. But as I mentioned you don't have to play DnD that way. Some people just like to RP and don't care about how effective they are. If the GM makes the encounters fits the group they can still be challanging and winable. That has more to do with the GM making the game fit the characters and assuming the GM allowed the characters in the first place then obviously she should be making changes to fit them. A good GM can make sure everyone has a part to play in most scenes. No everyone doesn't have to be involved in every little thing. But it is fairly easy to keep most of them engaged and often at least in my games, people like the fighter would engage in social RP with other PC's or a NPC around. Much like Jayne from firefly as a example who had no social skills to speak of. And as I mentioned you don't have to have a all or nothing build. If a player really wants that and realises the limits then who am i to say they can't play it if thats what THEY enjoy and have fun playing? Which is fine, nothing wrong with it. I just don't see why a game has to force players to be good at combat or good at something else. most players I know never build perfect specialized builds. most of them have a focus yes but are also pretty well rounded like... most real people are. I just want to have the option and not be told, no sorry you can't do that. To me the strength of RPG's over MMORPG's is they give us many many choices to do what we want and tell the stories and adventures WE want to tell and play in. Online games say this is how it is, now pick the class that most fits that and play. I am not saying 4e is a MMORPG, I was simple using that as a example of their weakness next to RPG's. [/QUOTE]
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