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Keith Baker on Eberron's Theme
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<blockquote data-quote="buzz" data-source="post: 3635137" data-attributes="member: 6777"><p>I'm not Keith, but...</p><p></p><p>I think one needs to keep in mind that, at it's core, Eberron is a D&D setting. Given that D&D is a game about action and high adventure, adventures in Eberron are obviously going to skew towards what most might consider "pulp," i.e., action and high adventure, i.e., the stuff for which one busts out the battlemap.</p><p></p><p>The "noir" seems to me to present itself more in the <em>motivations</em> behind all that action and adventure. My group has been playing <em>Eyes of the Lich Queen</em> for three sessions now, and it's been all about fightin' cool monsters in exotic locales, which one might say is "pulp." But the backstory that drives the plot seems pretty dead-on in the realm of intrigue that Keith is talking about.</p><p></p><p>Basically, I don't see any "brand confusion." Eberron seems to be doing what it advertised: facilitating fun D&D play with a good dose of pulp and noir <em>color</em>.</p><p></p><p>Aside: as kudos to Keith and the WotC folk who've worked on the setting, I have to say that, IMO, Eberron is a fantastic fit for D&D3.5. I think it facilitates the tropes of D&D and the kind of play I and my players like to see better than most of the other settings we've used. EotLQ has been a blast so far.</p></blockquote><p></p>
[QUOTE="buzz, post: 3635137, member: 6777"] I'm not Keith, but... I think one needs to keep in mind that, at it's core, Eberron is a D&D setting. Given that D&D is a game about action and high adventure, adventures in Eberron are obviously going to skew towards what most might consider "pulp," i.e., action and high adventure, i.e., the stuff for which one busts out the battlemap. The "noir" seems to me to present itself more in the [I]motivations[/I] behind all that action and adventure. My group has been playing [i]Eyes of the Lich Queen[/i] for three sessions now, and it's been all about fightin' cool monsters in exotic locales, which one might say is "pulp." But the backstory that drives the plot seems pretty dead-on in the realm of intrigue that Keith is talking about. Basically, I don't see any "brand confusion." Eberron seems to be doing what it advertised: facilitating fun D&D play with a good dose of pulp and noir [I]color[/I]. Aside: as kudos to Keith and the WotC folk who've worked on the setting, I have to say that, IMO, Eberron is a fantastic fit for D&D3.5. I think it facilitates the tropes of D&D and the kind of play I and my players like to see better than most of the other settings we've used. EotLQ has been a blast so far. [/QUOTE]
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