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Keith Baker on Eberron's Theme
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<blockquote data-quote="Imaro" data-source="post: 3635230" data-attributes="member: 48965"><p>Well I for one was very dissapointed in Eberron...not at first, but as I bought more and more sourcebooks I felt like I had been kinda baited and switched. Dark/noir/pulp were suppose to be the sources for this campaign. It does and continues(with majority of the sourcebooks) to do pulp well. In fact I think the tropes of D&D itself caters to this mode of play more than noir or dark fantasy. A perfect blending of these genres is, IMHO, Brotherhood of the Wolf. There is pulpy action in the fight scenes, ambiguity in the good/evil spectrum of everyone(including the protagonists), A dark and gritty atmosphere throughout the movie, etc.</p><p></p><p>one thing I want to say is...intrigue does not equal noir. Noir has specific tropes that include...flawed and ambiguously moral "heroes", a shading of right & wrong, A sense of urban grittiness and corruption that permeates the "scenery"...there's more but I'll stop here. The only official sourcebook I've seen that could be considered "noir" is Sharn.</p><p></p><p>I personally think these two "genres" are hard as hell to mix(that's why I could only site one movie that I think did it well). They're almost polar opposites and one is probably going to supercede the other. In my case, I felt D&D is mostly "pulp" out the box, thus as Eberron progressed I saw nothing genuinely inspiring me since I wanted the noir and dark fantasy elements to differentiate it from stock D&D. In the end I found Iron Kingdoms fit my ideas of noir and dark fantasy better than Eberron...YMMV of course.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3635230, member: 48965"] Well I for one was very dissapointed in Eberron...not at first, but as I bought more and more sourcebooks I felt like I had been kinda baited and switched. Dark/noir/pulp were suppose to be the sources for this campaign. It does and continues(with majority of the sourcebooks) to do pulp well. In fact I think the tropes of D&D itself caters to this mode of play more than noir or dark fantasy. A perfect blending of these genres is, IMHO, Brotherhood of the Wolf. There is pulpy action in the fight scenes, ambiguity in the good/evil spectrum of everyone(including the protagonists), A dark and gritty atmosphere throughout the movie, etc. one thing I want to say is...intrigue does not equal noir. Noir has specific tropes that include...flawed and ambiguously moral "heroes", a shading of right & wrong, A sense of urban grittiness and corruption that permeates the "scenery"...there's more but I'll stop here. The only official sourcebook I've seen that could be considered "noir" is Sharn. I personally think these two "genres" are hard as hell to mix(that's why I could only site one movie that I think did it well). They're almost polar opposites and one is probably going to supercede the other. In my case, I felt D&D is mostly "pulp" out the box, thus as Eberron progressed I saw nothing genuinely inspiring me since I wanted the noir and dark fantasy elements to differentiate it from stock D&D. In the end I found Iron Kingdoms fit my ideas of noir and dark fantasy better than Eberron...YMMV of course. [/QUOTE]
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