Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Keith Baker on Eberron's Theme
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hellcow" data-source="post: 3635334" data-attributes="member: 15800"><p>And in Eberron, you have two friends on this front: the Last War and the Dragonmarked Houses. </p><p></p><p>As I play it, the Last War hangs over EVERYTHING in Khorvaire. The war only ended two years ago, and no one believes it's over for good. Scars of the war can be seen across the countryside. The people of that village you pass through may hate you for your nationality, because of what the Aundairians did in the war. For this reason in particular, I always encourage characters to explain what they did in the war (again, still going on just two years ago), or if they weren't involved why they weren't involved. Here's where you can get your flawed and ambiguously moral heroes. Did they do anything they now regret? Did they lose their faith in their religion or their nation? Did they lose their entire nation, if they were Cyrans? If you participated in a massacre while fighting for Cyre, can you BLAME the Brelish villagers for hating you in the present day? The scars of the war never go away. You may have been fighting for a cause you believed was right, but so were the people you killed. And their children may be hunting you down today, or their queen may be preparing to start the war again. </p><p></p><p>Beyond this, we have the Mourning, the unexplained mystery that still threatens the world. As no one knows what caused it, no one knows if it will happen again. The world as you know it could end tomorrow in a cloud of dead-gray mist. How does that affect you? What does it do to the morality and aspirations of the common man? </p><p></p><p>Then we have the Dragonmarked Houses - the chance to bring urban grittiness and greed even into the wilds. You could be in the Talenta Plains, but you're still dealing with House Orien's hunger to expand the rails and claim this untapped land. Or perhaps it's House Tharashk, seeking to eliminate a native tribe to lay claim to the rich dragonshard deposits their finders have located. Or House Cannith, seeking to reclaim an aerial weapon lost from the war - something kept hidden even from the kings and queens of the Five Nations, something they were saving to serve their own interests. The houses aren't about good or evil: they are about profit and power, and they can seek that anywhere. </p><p></p><p>I agree that few sourcebooks have addressed this - though in regards to the scars of war, I would add <em>The Forge of War</em> to your list. But to me, the foundation for noir is there in the deep wounds left by the war, the overaching sense of doom created by the Mourning, the slow but continuing collapse of the feudal system and the grasping ambition of the Dragonmarked Houses. I think the dominant feeling at WotC may be that more DMs prefer the pure pulp, because it IS something D&D does very well; but the anchor points for noir are certainly there in the world.</p></blockquote><p></p>
[QUOTE="Hellcow, post: 3635334, member: 15800"] And in Eberron, you have two friends on this front: the Last War and the Dragonmarked Houses. As I play it, the Last War hangs over EVERYTHING in Khorvaire. The war only ended two years ago, and no one believes it's over for good. Scars of the war can be seen across the countryside. The people of that village you pass through may hate you for your nationality, because of what the Aundairians did in the war. For this reason in particular, I always encourage characters to explain what they did in the war (again, still going on just two years ago), or if they weren't involved why they weren't involved. Here's where you can get your flawed and ambiguously moral heroes. Did they do anything they now regret? Did they lose their faith in their religion or their nation? Did they lose their entire nation, if they were Cyrans? If you participated in a massacre while fighting for Cyre, can you BLAME the Brelish villagers for hating you in the present day? The scars of the war never go away. You may have been fighting for a cause you believed was right, but so were the people you killed. And their children may be hunting you down today, or their queen may be preparing to start the war again. Beyond this, we have the Mourning, the unexplained mystery that still threatens the world. As no one knows what caused it, no one knows if it will happen again. The world as you know it could end tomorrow in a cloud of dead-gray mist. How does that affect you? What does it do to the morality and aspirations of the common man? Then we have the Dragonmarked Houses - the chance to bring urban grittiness and greed even into the wilds. You could be in the Talenta Plains, but you're still dealing with House Orien's hunger to expand the rails and claim this untapped land. Or perhaps it's House Tharashk, seeking to eliminate a native tribe to lay claim to the rich dragonshard deposits their finders have located. Or House Cannith, seeking to reclaim an aerial weapon lost from the war - something kept hidden even from the kings and queens of the Five Nations, something they were saving to serve their own interests. The houses aren't about good or evil: they are about profit and power, and they can seek that anywhere. I agree that few sourcebooks have addressed this - though in regards to the scars of war, I would add [i]The Forge of War[/i] to your list. But to me, the foundation for noir is there in the deep wounds left by the war, the overaching sense of doom created by the Mourning, the slow but continuing collapse of the feudal system and the grasping ambition of the Dragonmarked Houses. I think the dominant feeling at WotC may be that more DMs prefer the pure pulp, because it IS something D&D does very well; but the anchor points for noir are certainly there in the world. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Keith Baker on Eberron's Theme
Top