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Keith Baker on Eberron's Theme
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<blockquote data-quote="Hellcow" data-source="post: 3637029" data-attributes="member: 15800"><p>It was a fairly close process. Between the 10-page and 100 page stages, they flew all the finalists out and told us (individually) "Here's things we like about your setting, here's things we don't like so much." Once they made the final choice, they flew me back out for a week of intense discussions with the R&D folks and people from other departments. During these conversations, we went through everything: the races, the cultures, religions, history, major NPCs (like the Lord of Blades), etc. We discussed what they liked and didn't like, and where there were things they didn't like, we tried to find middle ground. Bear in mind that THEY weren't of one mind; this wasn't "Me vs WotC", it was "Bill, James, Keith, Chris, and others all brainstorming and trying to settle on ideas we all love." At the end of the day Bill - as head of R&D - had the final say on things. But it was a very open and enjoyable creative process. </p><p></p><p>By the end of the week, I had a set of things to work on and revise, and we remained in constant email and phone contact. This then evolved into dividing up the ECS and working on the pieces that came my way. We certainly stayed in contact throughout the process, but I wasn't telling James "You MUST change the Ecclesiarch feat to work like this". </p><p></p><p>Anyhow, I found it to be a good experience. Sure, if I was doing it all by myself, some things might have been different. But it wasn't like I was cut out of the discussion at any point. It's not like I picked up the ECS and said "Hey! What happened to the underwater nations?" The decision to set those aside was a long term thing that evolved naturally in those first few months of development. I like them, but I see the reasons for the change.</p></blockquote><p></p>
[QUOTE="Hellcow, post: 3637029, member: 15800"] It was a fairly close process. Between the 10-page and 100 page stages, they flew all the finalists out and told us (individually) "Here's things we like about your setting, here's things we don't like so much." Once they made the final choice, they flew me back out for a week of intense discussions with the R&D folks and people from other departments. During these conversations, we went through everything: the races, the cultures, religions, history, major NPCs (like the Lord of Blades), etc. We discussed what they liked and didn't like, and where there were things they didn't like, we tried to find middle ground. Bear in mind that THEY weren't of one mind; this wasn't "Me vs WotC", it was "Bill, James, Keith, Chris, and others all brainstorming and trying to settle on ideas we all love." At the end of the day Bill - as head of R&D - had the final say on things. But it was a very open and enjoyable creative process. By the end of the week, I had a set of things to work on and revise, and we remained in constant email and phone contact. This then evolved into dividing up the ECS and working on the pieces that came my way. We certainly stayed in contact throughout the process, but I wasn't telling James "You MUST change the Ecclesiarch feat to work like this". Anyhow, I found it to be a good experience. Sure, if I was doing it all by myself, some things might have been different. But it wasn't like I was cut out of the discussion at any point. It's not like I picked up the ECS and said "Hey! What happened to the underwater nations?" The decision to set those aside was a long term thing that evolved naturally in those first few months of development. I like them, but I see the reasons for the change. [/QUOTE]
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