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Kell
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<blockquote data-quote="Andrew Moreton" data-source="post: 7480484" data-attributes="member: 6920268"><p>Go for it then, as long as Kell thinks he can win as an overconfident maniac then let him fight. Also consider if you want him alive for the confrontation in the Bleak gate if you do he should try to break off when you think he can get away otherwise it is a climatic fight a good time for Kell to live or die by the dice rolls.</p><p></p><p>I expect to kill Kell off at a similar point given my players tactics and tenacity so I have an alternate villain for the showdown in the bleak gate a revivified mad butler</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 7480484, member: 6920268"] Go for it then, as long as Kell thinks he can win as an overconfident maniac then let him fight. Also consider if you want him alive for the confrontation in the Bleak gate if you do he should try to break off when you think he can get away otherwise it is a climatic fight a good time for Kell to live or die by the dice rolls. I expect to kill Kell off at a similar point given my players tactics and tenacity so I have an alternate villain for the showdown in the bleak gate a revivified mad butler [/QUOTE]
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