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Ken Hite Re: The RPG Industry
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<blockquote data-quote="scourger" data-source="post: 2861435" data-attributes="member: 12328"><p>As a consumer, I don't want to be "retrained". I already look at most RPG book purchases as entertainment expenditures. The most I will get out of most books is a good read. For actual play, I look at it as the amount of dirt I have to pan through to get a fleck of gold. I have to read a lot of books to find one that actually gets played. If I'm really lucky, it's a nugget of gold that can be played many times. So, I try to influence the market by buying the things that are known quality and support the way I want to play. The best marketer of new material to me right now is Pinnacle/Great White Games. I really like the two book method of <em>Savage Worlds</em>. I don't have the time or the inclination to learn a new game every time I turn around. So, I don't want to be in the book-a-month club; unless it's like <em>Dungeon</em>, which I enjoyed for years. A serialized or living game with concise but powerful rules and periodic adventure modules would be most appealing. I had it with my core 2e game using <em>Dungeon</em>, but those days are over now. I get other stuff on the used market to mine for ideas so that my new retail dollars send the right message.</p></blockquote><p></p>
[QUOTE="scourger, post: 2861435, member: 12328"] As a consumer, I don't want to be "retrained". I already look at most RPG book purchases as entertainment expenditures. The most I will get out of most books is a good read. For actual play, I look at it as the amount of dirt I have to pan through to get a fleck of gold. I have to read a lot of books to find one that actually gets played. If I'm really lucky, it's a nugget of gold that can be played many times. So, I try to influence the market by buying the things that are known quality and support the way I want to play. The best marketer of new material to me right now is Pinnacle/Great White Games. I really like the two book method of [I]Savage Worlds[/I]. I don't have the time or the inclination to learn a new game every time I turn around. So, I don't want to be in the book-a-month club; unless it's like [I]Dungeon[/I], which I enjoyed for years. A serialized or living game with concise but powerful rules and periodic adventure modules would be most appealing. I had it with my core 2e game using [I]Dungeon[/I], but those days are over now. I get other stuff on the used market to mine for ideas so that my new retail dollars send the right message. [/QUOTE]
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