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Ken Hite Re: The RPG Industry
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<blockquote data-quote="Col_Pladoh" data-source="post: 2867298" data-attributes="member: 796"><p>Generally on target, except...</p><p></p><p>Wargames never sold big numbers, and a top seller in the field might manage 50,000 copies in a year or two, the norm being about 5,000 or so. However, the backlist sales were steady as those retailers that stocked wargames kept a good selection on hand and would special order for customers.</p><p></p><p>Also, Ken is dead wrong about what killed TSR. While the blue-suede shoe artist thet the Blumes out in charge of sales did shove out a lot of product that was returned, and that put "hurts" on the company, and because the favorable agreement I had cut with Random House regarding returns was altered by the same management team as mentioned above, there were some big returns from the book trade, geeral mismanagement was what brought TSR into near bankruptcy in 1984. This included a warehouse with some seven million paperback books that had to be sold for scrap. No need to go into that,</p><p></p><p>When the new principal owner eventually faced another near-bankruptcy conditionm TSR had something over $26 million of secured debt, and a lot more unsecured. That wasnt due mainly to book trade returns.</p><p></p><p>He is on target about RPG sales, I believe. Most will not be large or long lived, so short-run printing is called for. Of course no RPG can thrive without interested GMs and plenty of support, so the field is not ever going to be a fertile one for general growth.</p><p></p><p>I refrain from adding my cmments regarding the D20 license and OGL.</p><p></p><p>Cheers,</p><p>Gary</p></blockquote><p></p>
[QUOTE="Col_Pladoh, post: 2867298, member: 796"] Generally on target, except... Wargames never sold big numbers, and a top seller in the field might manage 50,000 copies in a year or two, the norm being about 5,000 or so. However, the backlist sales were steady as those retailers that stocked wargames kept a good selection on hand and would special order for customers. Also, Ken is dead wrong about what killed TSR. While the blue-suede shoe artist thet the Blumes out in charge of sales did shove out a lot of product that was returned, and that put "hurts" on the company, and because the favorable agreement I had cut with Random House regarding returns was altered by the same management team as mentioned above, there were some big returns from the book trade, geeral mismanagement was what brought TSR into near bankruptcy in 1984. This included a warehouse with some seven million paperback books that had to be sold for scrap. No need to go into that, When the new principal owner eventually faced another near-bankruptcy conditionm TSR had something over $26 million of secured debt, and a lot more unsecured. That wasnt due mainly to book trade returns. He is on target about RPG sales, I believe. Most will not be large or long lived, so short-run printing is called for. Of course no RPG can thrive without interested GMs and plenty of support, so the field is not ever going to be a fertile one for general growth. I refrain from adding my cmments regarding the D20 license and OGL. Cheers, Gary [/QUOTE]
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