Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Ken Hite Re: The RPG Industry
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 2889778" data-attributes="member: 19675"><p>The only measurable difference between the sales of prior releases and the final releases was in illegal downloads. That is, the bands & in question had solid sales-trend data from past releases that was used as a predictor of the potential sales of future releases. Those releases had production runs that would translate into about 33% of the total sales of the most recent prior release- sales would pay for subsequent production runs which would then pay for band royalties. Instead of selling that initial production run, the band's sales dropped under 1000 units (less than they sold before signing with the label) while the pirates moved 10,000+ (as much as the most recent 2 previous releases by the band).</p><p></p><p>Numbers like that would be enough to get you a judgement for damages in any US court for any industry. However, since the pirates in question were Russians, we couldn't touch them.</p><p></p><p>And I can guarantee you that every band that has seen a 90% drop in sales between 2 consecutive releases will see a corresponding proportionate increase in illegal downloads. (Bands that simply lose popularity see gradual declines of 30% MAX.)</p></blockquote><p>Predation of profits is if you keep your profits as gold and a predator like a xorn eats them. No one is acting like a predator towards the profits; none of these people have any intent (like a predator would) towards the profits.[/QUOTE]</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>The food of any commercial company is profits, which are the fruit of sales of products or services. You eat my sales, you eat my profits.</p><p></p><p></p><p>NOW who is using anecdotal evidence? (And evidence that raises so many questions at that!)</p><p></p><p>Did they say they <em>heard</em> her at Napster (listened to a sample) and contacted her or did they <em>download</em> her stuff at Napster and feel they should buy her stuff? Were they honest? What did that $2700/year represent- did they buy everything they downloaded or did they download all of her albums and buy only one?</p><p></p><p>How much would she have made if Napster had been set up like I-Tunes?</p><p></p><p>Janice Ian has the advantage of being an established artist, albeit one who doesn't move huge quantities of records. She has a long history as a recording artist.</p><p></p><p>The guys who were trying to break into the biz had no such advantage and wound up selling instruments to pay their debts.</p><p></p><p> </p><p>Analog piracy required things like DAT-dubbing decks, etc. It takes time. It takes space. It required physical objects that needed to be transferred from pirate to purchaser.</p><p></p><p>Once media become digitized, piracy is only limited by bandwidth and download speeds.</p><p></p><p>There ARE ways to make digital media less vulnerable. Even in the old days, I remember encountering software that could be copied a few times, then became unusable. The programs were designed to erase or rewrite portions of copies beyond a certain point, and rewrite portions of the original if more than N copies were made.</p><p>[/QUOTE]</p>
[QUOTE="Dannyalcatraz, post: 2889778, member: 19675"] The only measurable difference between the sales of prior releases and the final releases was in illegal downloads. That is, the bands & in question had solid sales-trend data from past releases that was used as a predictor of the potential sales of future releases. Those releases had production runs that would translate into about 33% of the total sales of the most recent prior release- sales would pay for subsequent production runs which would then pay for band royalties. Instead of selling that initial production run, the band's sales dropped under 1000 units (less than they sold before signing with the label) while the pirates moved 10,000+ (as much as the most recent 2 previous releases by the band). Numbers like that would be enough to get you a judgement for damages in any US court for any industry. However, since the pirates in question were Russians, we couldn't touch them. And I can guarantee you that every band that has seen a 90% drop in sales between 2 consecutive releases will see a corresponding proportionate increase in illegal downloads. (Bands that simply lose popularity see gradual declines of 30% MAX.) [/QUOTE]Predation of profits is if you keep your profits as gold and a predator like a xorn eats them. No one is acting like a predator towards the profits; none of these people have any intent (like a predator would) towards the profits.[/QUOTE] :confused: The food of any commercial company is profits, which are the fruit of sales of products or services. You eat my sales, you eat my profits. NOW who is using anecdotal evidence? (And evidence that raises so many questions at that!) Did they say they [I]heard[/I] her at Napster (listened to a sample) and contacted her or did they [I]download[/I] her stuff at Napster and feel they should buy her stuff? Were they honest? What did that $2700/year represent- did they buy everything they downloaded or did they download all of her albums and buy only one? How much would she have made if Napster had been set up like I-Tunes? Janice Ian has the advantage of being an established artist, albeit one who doesn't move huge quantities of records. She has a long history as a recording artist. The guys who were trying to break into the biz had no such advantage and wound up selling instruments to pay their debts. Analog piracy required things like DAT-dubbing decks, etc. It takes time. It takes space. It required physical objects that needed to be transferred from pirate to purchaser. Once media become digitized, piracy is only limited by bandwidth and download speeds. There ARE ways to make digital media less vulnerable. Even in the old days, I remember encountering software that could be copied a few times, then became unusable. The programs were designed to erase or rewrite portions of copies beyond a certain point, and rewrite portions of the original if more than N copies were made. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ken Hite Re: The RPG Industry
Top