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General Tabletop Discussion
*Dungeons & Dragons
Kender a hafling subrace
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<blockquote data-quote="Charlaquin" data-source="post: 8111823" data-attributes="member: 6779196"><p>Halflings already have advantage on saving throws against fear as part of the base race, I think that’s sufficient to represent Kender fearlessness. For the “they don’t understand personal property” angle, which I maintain should be cultural and that they <em>can</em> learn to understand the concept, even if they might find it kinda dumb, I’m a fan of the deep pockets feature they had in the Next playtest. I don’t remember exactly how it worked, but the idea was that you had all sorts of random junk in your pockets that you had casually picked up without really thinking about it. You could use an action (or maybe it was a bonus action?) to extract a tiny object from your pockets. There may have been a limit on the item’s value or something, or maybe there was a random table you could roll on for what kind of thing you pulled out. Might be kind of cool to make it a roll on the trinkets table, actually!</p><p></p><p>For the ASI (if you’re not using the new optional rule from Tasha’s to swap it out) I would probably go with Charisma to represent the “everyone loves them for some reason” thing.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8111823, member: 6779196"] Halflings already have advantage on saving throws against fear as part of the base race, I think that’s sufficient to represent Kender fearlessness. For the “they don’t understand personal property” angle, which I maintain should be cultural and that they [I]can[/I] learn to understand the concept, even if they might find it kinda dumb, I’m a fan of the deep pockets feature they had in the Next playtest. I don’t remember exactly how it worked, but the idea was that you had all sorts of random junk in your pockets that you had casually picked up without really thinking about it. You could use an action (or maybe it was a bonus action?) to extract a tiny object from your pockets. There may have been a limit on the item’s value or something, or maybe there was a random table you could roll on for what kind of thing you pulled out. Might be kind of cool to make it a roll on the trinkets table, actually! For the ASI (if you’re not using the new optional rule from Tasha’s to swap it out) I would probably go with Charisma to represent the “everyone loves them for some reason” thing. [/QUOTE]
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Kender a hafling subrace
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