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*Dungeons & Dragons
Kender a hafling subrace
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<blockquote data-quote="Bacon Bits" data-source="post: 8112413" data-attributes="member: 6777737"><p>#2 is how the <em>one successful Kender</em> (who was actually a Halfling in Greyhawk and just based on Tas) was played. He didn't value personal property because he didn't perceive objects as having the inherent value that would necessitate a strong sense of ownership. Things were valuable for what they could do or for their beauty, but he didn't care about wealth and tried not to upset the bigger races by taking things they "owned". Coins and gems were neat because they were shiny, but that's it. It helped that the player was not a jerk and that the DM would lean into it by making things our party had mysteriously migrate to halfling's pack, but not to a level of annoyance or aggravation.</p><p></p><p>The other problem with Kender is that people do the same thing with "immune to fear" as they do with "doesn't understand personal property". They mistake it to mean "incapable of understanding danger or caution." I've seen people play Kender with an open bravado that gets the party into trouble whenever the Kender's thieving doesn't. It leaves you with the sense that many players believe the most Kender thing to do is kill yourself by jamming a stolen knife into a power outlet.</p><p></p><p>Overall I think the race is a problem at any table that has a player who thinks race + class = personality.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8112413, member: 6777737"] #2 is how the [I]one successful Kender[/I] (who was actually a Halfling in Greyhawk and just based on Tas) was played. He didn't value personal property because he didn't perceive objects as having the inherent value that would necessitate a strong sense of ownership. Things were valuable for what they could do or for their beauty, but he didn't care about wealth and tried not to upset the bigger races by taking things they "owned". Coins and gems were neat because they were shiny, but that's it. It helped that the player was not a jerk and that the DM would lean into it by making things our party had mysteriously migrate to halfling's pack, but not to a level of annoyance or aggravation. The other problem with Kender is that people do the same thing with "immune to fear" as they do with "doesn't understand personal property". They mistake it to mean "incapable of understanding danger or caution." I've seen people play Kender with an open bravado that gets the party into trouble whenever the Kender's thieving doesn't. It leaves you with the sense that many players believe the most Kender thing to do is kill yourself by jamming a stolen knife into a power outlet. Overall I think the race is a problem at any table that has a player who thinks race + class = personality. [/QUOTE]
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