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Kender a hafling subrace
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<blockquote data-quote="Bacon Bits" data-source="post: 8112452" data-attributes="member: 6777737"><p>Because I want to run an adventure. I want to referee fantastic situations of danger, excitement, action, and mystery. I don't want to referee <em>players</em> having an argument -- which is how these often devolve -- so I'm not interested in characters that encourage that behavior. Do that on your own time, not mine. If you just want to play a dice game of fake combat or pretend to have an argument, you don't need me to invent and referee a world of more interesting events to transpire around you. If you or your character are just interested in disrupting the progress of the game, you shouldn't be surprised if I'm not really happy for you to join the game. If I wanted to pretend to care about an imaginary argument all night I would call my ex girlfriend. She's great at running those.</p><p></p><p>The game is about cooperative adventuring. It's not unreasonable for me to ask that players create characters that are not only interested in cooperative adventuring, but interested in doing so with the other characters and players at the table. This is not a big ask. I'm not interested in roleplaying a constant, repeating argument between two players when at least one of them has chosen a selfish or immature character. I'm not interested in players running characters that are willing to do things at their companions' expense or derail the adventure that everyone else is interested in. That might make for fantastic literature, but it makes for a horrible game. That's a player choosing to have fun at the expense of the other players, <em>including the DM. </em>Everyone gets to choose their character, but you don't get to choose a character that makes other players miserable.</p><p></p><p>There's nothing inherently noble or virtuous about roleplaying a character in D&D that is toxic to other players. I see no reason to include classes or races that pander to the more disruptive styles of play. That's why people complain and restrict Kender, Gully Dwarves, 1e Cavaliers, 1e Barbarians, jerk Paladins, jerk Thieves, evil PCs, chaotic neutral PCs, and so on. Just because it's an interesting character doesn't mean it's automatically suitable for play in a campaign.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8112452, member: 6777737"] Because I want to run an adventure. I want to referee fantastic situations of danger, excitement, action, and mystery. I don't want to referee [I]players[/I] having an argument -- which is how these often devolve -- so I'm not interested in characters that encourage that behavior. Do that on your own time, not mine. If you just want to play a dice game of fake combat or pretend to have an argument, you don't need me to invent and referee a world of more interesting events to transpire around you. If you or your character are just interested in disrupting the progress of the game, you shouldn't be surprised if I'm not really happy for you to join the game. If I wanted to pretend to care about an imaginary argument all night I would call my ex girlfriend. She's great at running those. The game is about cooperative adventuring. It's not unreasonable for me to ask that players create characters that are not only interested in cooperative adventuring, but interested in doing so with the other characters and players at the table. This is not a big ask. I'm not interested in roleplaying a constant, repeating argument between two players when at least one of them has chosen a selfish or immature character. I'm not interested in players running characters that are willing to do things at their companions' expense or derail the adventure that everyone else is interested in. That might make for fantastic literature, but it makes for a horrible game. That's a player choosing to have fun at the expense of the other players, [I]including the DM. [/I]Everyone gets to choose their character, but you don't get to choose a character that makes other players miserable. There's nothing inherently noble or virtuous about roleplaying a character in D&D that is toxic to other players. I see no reason to include classes or races that pander to the more disruptive styles of play. That's why people complain and restrict Kender, Gully Dwarves, 1e Cavaliers, 1e Barbarians, jerk Paladins, jerk Thieves, evil PCs, chaotic neutral PCs, and so on. Just because it's an interesting character doesn't mean it's automatically suitable for play in a campaign. [/QUOTE]
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