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*Dungeons & Dragons
Kender a hafling subrace
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<blockquote data-quote="wicked cool" data-source="post: 8112475" data-attributes="member: 85714"><p>Its certainly your prerogative to ban all behavior you don't like and all class's etc you don't like but in my humble opinion its more than a cooperative boardgame. Players have their own agendas and you are taking out a lot of creativity out of the game. Are you banning warlocks that summon demons in battle? Doesnt your cleric have a problem with that or do the ends justify the means.</p><p></p><p>The kender is light comedy. they are not malicious imps with a goal to destroy your group</p><p></p><p>"1e Cavaliers, 1e Barbarians, jerk Paladins, jerk Thieves, evil PCs, chaotic neutral PCs" -don't remember these being a problem (barbarians were anti magic?</p><p></p><p>Its a game about having fun. I let my players do whatever they want but they have consequences to their actions. If my friend is a thief who wants to rob the local orphanage then have at it but if they get caught then its their problem (at the same time in not rigging the odds that they get caught).</p><p></p><p>I let my friends sometime talk about real world stuff during a game ( a few are pc programmers etc so sometime the game goes off on a tangent). These people are your friends and I would never tell my friend you cant play jerk dwarven cleric who roleplays or a cowardly Halfling who gets frightened and flees when things get bad.</p><p></p><p>I played Tas when the original dragonlance series came out. I was young and yes it could be annoying to take flints tinder box but at the same time my kender had real value in the game. I was the best sneak in the game. At the same time Raist had his own motivations which most mages have. He wanted power and was willing to challenge gods for it. As far as I know these were real people playing these characters and Hickman/Weis would have done us all a great disservice to discourage both as by many the companions of the lance are considered legendary</p></blockquote><p></p>
[QUOTE="wicked cool, post: 8112475, member: 85714"] Its certainly your prerogative to ban all behavior you don't like and all class's etc you don't like but in my humble opinion its more than a cooperative boardgame. Players have their own agendas and you are taking out a lot of creativity out of the game. Are you banning warlocks that summon demons in battle? Doesnt your cleric have a problem with that or do the ends justify the means. The kender is light comedy. they are not malicious imps with a goal to destroy your group "1e Cavaliers, 1e Barbarians, jerk Paladins, jerk Thieves, evil PCs, chaotic neutral PCs" -don't remember these being a problem (barbarians were anti magic? Its a game about having fun. I let my players do whatever they want but they have consequences to their actions. If my friend is a thief who wants to rob the local orphanage then have at it but if they get caught then its their problem (at the same time in not rigging the odds that they get caught). I let my friends sometime talk about real world stuff during a game ( a few are pc programmers etc so sometime the game goes off on a tangent). These people are your friends and I would never tell my friend you cant play jerk dwarven cleric who roleplays or a cowardly Halfling who gets frightened and flees when things get bad. I played Tas when the original dragonlance series came out. I was young and yes it could be annoying to take flints tinder box but at the same time my kender had real value in the game. I was the best sneak in the game. At the same time Raist had his own motivations which most mages have. He wanted power and was willing to challenge gods for it. As far as I know these were real people playing these characters and Hickman/Weis would have done us all a great disservice to discourage both as by many the companions of the lance are considered legendary [/QUOTE]
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