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General Tabletop Discussion
*Dungeons & Dragons
Kender a hafling subrace
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<blockquote data-quote="jgsugden" data-source="post: 8112497" data-attributes="member: 2629"><p>The key to playing NON-OFFENSIVE Kender is to remember that their tendency to pick things up is not really conscious. It is not planned. It is not impactful on the party in a negative way (outside of others not wanting to be near the kender for fear of losing something). It is something they just did and it should not be a problem. If they took something from a party member, it should be returned in a non-impactful manner. </p><p></p><p>In the 80s I ran a DL game with two kender in it at different times. One was an NPC that traveled with the party for a bit, and the other was a kender that a player made after his Knight fell off a cliff when the NPC kender had wandered off. The rest of the group enjoyed the kenders because I, the DM, allowed him to be a font of fun. </p><p></p><p>In one situation, the party's leader was captured and had his weapons taken. The kender snuck in to break him out. Once the kender found him, he asked the kender if the kender had a weapon for him. The kender player rolled a d100 (as was the practice in that game) to determine how useful his equipment was and rolled a 100. As the kender had snuck past a bad guy with a powerful magic weapon, I handed the player the index card with that magic item on it. He proceeded to read it for 30 seconds. Then, he smiled and said, "Not really. I just found this back scratcher you can use to bop people." "Scratch", as the weapon was known from that point on, was an iconic element of that campaign. It landed the final blow of the campaign and saved Krynn. It was not what I had planned when I put the weapon and the wielder into the game - but it was a lot of fun.</p><p></p><p>A lot of people will respond to that story by saying how it would ruin the game for them to just be given a powerful magic weapon rather than earn it … and to them, I say that you may wish to consider whether you're getting the most out of the role playing side of the game. This is a story game, not just a strategy game, and there are lots of way to tell great stories.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8112497, member: 2629"] The key to playing NON-OFFENSIVE Kender is to remember that their tendency to pick things up is not really conscious. It is not planned. It is not impactful on the party in a negative way (outside of others not wanting to be near the kender for fear of losing something). It is something they just did and it should not be a problem. If they took something from a party member, it should be returned in a non-impactful manner. In the 80s I ran a DL game with two kender in it at different times. One was an NPC that traveled with the party for a bit, and the other was a kender that a player made after his Knight fell off a cliff when the NPC kender had wandered off. The rest of the group enjoyed the kenders because I, the DM, allowed him to be a font of fun. In one situation, the party's leader was captured and had his weapons taken. The kender snuck in to break him out. Once the kender found him, he asked the kender if the kender had a weapon for him. The kender player rolled a d100 (as was the practice in that game) to determine how useful his equipment was and rolled a 100. As the kender had snuck past a bad guy with a powerful magic weapon, I handed the player the index card with that magic item on it. He proceeded to read it for 30 seconds. Then, he smiled and said, "Not really. I just found this back scratcher you can use to bop people." "Scratch", as the weapon was known from that point on, was an iconic element of that campaign. It landed the final blow of the campaign and saved Krynn. It was not what I had planned when I put the weapon and the wielder into the game - but it was a lot of fun. A lot of people will respond to that story by saying how it would ruin the game for them to just be given a powerful magic weapon rather than earn it … and to them, I say that you may wish to consider whether you're getting the most out of the role playing side of the game. This is a story game, not just a strategy game, and there are lots of way to tell great stories. [/QUOTE]
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