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*Dungeons & Dragons
Kender a hafling subrace
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<blockquote data-quote="Flamestrike" data-source="post: 8112990" data-attributes="member: 6788736"><p><strong>Kender Traits</strong></p><p><strong></strong></p><p><strong>Ability Score Increase</strong>: Your Dexterity score increases by 2, and your Charisma score increase by 1</p><p></p><p><strong>Age</strong>: A kender reaches Adulthood at the age of 18 and generally lives no more than a century.</p><p></p><p><strong>Alignment</strong>: Most Kender are Chaotic good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very unpredictable and have a love for personal freedom.</p><p></p><p><strong>Size</strong>: Kender average about 3 feet tall and weigh about 40 pounds. Your size is Small.</p><p></p><p><strong>Speed</strong>: Your base walking speed is 25 feet.</p><p></p><p><strong>Fearless</strong>: Kender are immune to the frightened condition.</p><p></p><p><strong>Kender Nimbleness</strong>: You can move through the space of any creature that is of a size larger than yours.</p><p></p><p><strong>Languages</strong>: You can speak, read, and write Common and one other language of your choice.</p><p></p><p><strong>Handler</strong>: All Kender are proficient in Sleight of Hand.</p><p></p><p><strong>Taunt</strong>. As an action you can taunt an enemy that shares a language with you and that can hear you. The target must make a Wisdom saving throw (the DC is 8 plus your proficiency bonus, plus your Charisma modifier). On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.</p><p></p><p><strong>Kender pockets:</strong> Once per long rest, you may reach into your pouch or pockets as an Action see what item you find that may have worked its way in there by mistake. Pick one small object owned by an ally and not currently held. You now have that item in hand. Your ally is aware you have the item (suddenly realising it's missing, or witnessing you pulling it from your pouch) and can re-roll any one ability check, saving throw or attack roll they make within the next hour. You must return that item to that ally at the first possible opportunity if your ally requests its return.</p><p></p><p>Alternatively you may roll on the following table and see what you find. Any item from this table can be given away to others, but regardless of where it is, it mysteriously dissapears at the end of your next long rest (likely finding its way back into your pouch by 'accident').</p><p></p><p>1- Uncle Tas’ Belly button lint</p><p>2- White chicken feather</p><p>3- Silver spoon</p><p>4- Three polished river stones</p><p>5- Five steel pieces</p><p>6- Ring of Teleportation (as the Helm)</p><p>7- Piece of wood that resembles a minotaur (but it isn’t carved)</p><p>8- Orange stockings</p><p>9- Rat skull</p><p>10- A dead rat</p><p>11- Sea shell</p><p>12- Lock of griffon hair (actually horse hair)</p><p>13- Fossilized frog skeleton</p><p>14- Magic Glasses of True Seeing (as the Gem, such as Tas used in <em>Dragons of Winter Night</em>)</p><p>15- Handle of a dagger (minus the blade)</p><p>16- Unicorn horn</p><p>17- Three pages of a Knight of Solamnia’s War Journal</p><p>18- Vial of acid from a black dragon</p><p>19- Jar with an insect inside</p><p>20 -Two rubies (50 steel pieces each)</p><p>21- A mug from a respectable tavern</p><p>22- A potion of healing</p><p>23- Holy Item (DM’s Choice)</p><p>24- Piece of deer antler</p><p>25- Piece of untanned leather</p><p>26- Minotaur hoof (it’s really just a cow hoof)</p><p>27- Keys to an unknown jail cell</p><p>28- A piece to a Khas game</p><p>29- Half a deck of cards</p><p>30- A miscellaneous magic item (DMs choice)</p><p>31- Magical Snowball that doesn’t melt</p><p>32- A piece of blackroot</p><p>33- Horse shoe</p><p>34- Seven leaf clover</p><p>35- Four leaf clover</p><p>36- A rabbit’s foot (actually it’s only a cat’s paw)</p><p>37- Whale bone needle</p><p>38- Completely unraveled fishing line</p><p>39- Fishing hook</p><p>40- A red feather</p><p>41- A toe nail claw from a Kyrie</p><p>42- A fish skeleton (with attached head and eyes)</p><p>43- A love letter that belongs to someone else</p><p>44- Small jar of invisibility salve (as a potion)</p><p>45- Small bag of acorns and seed</p><p>46- A piece of “Space Rock” (it’s really just a normal rock)</p><p>47- A beaded necklace (non-magical)</p><p>48- A baby’s rattle</p><p>49- Rattle snake tail</p><p>50- A wanted poster of someone</p><p>51- A wanted poster of the kender who owns the pouch</p><p>52- Moldy cheese</p><p>53- A boiled egg</p><p>54- A sun dried cricket</p><p>55- A small tin with wax in it</p><p>56- A boot lace</p><p>57- A piece of sky (it’s just a piece of a blue paint chip)</p><p>58- A miniature hoopak made from tooth picks</p><p>59- Half of a Solamnic Knight’s moustache</p><p>60- A funny hat</p><p>61- Monkey’s paw</p><p>62- Cow bell</p><p>63- A bottle of tree sap</p><p>64- Candle</p><p>65- Candle stick</p><p>66- A child’s doll</p><p>67- Tavern menu</p><p>68- A potion of greater healing</p><p>69- Part of a bee’s hive</p><p>70- A cork to a bottle</p><p>71- Gnomish tool set</p><p>72- A bit of wool from a sheep</p><p>73- A bit of flesh from a zombie</p><p>74- A vampire’s tooth</p><p>75- Seventeen dead rollie pollies</p><p>76- A dead butterfly</p><p>77- A piece of cactus</p><p>78- An old cracked smoker’s pipe</p><p>79- A potion of superior healing</p><p>80- Small shriveled up octopus tentacle</p><p>81- A small star fish</p><p>82- A flute (rumored to once be owned by Uncle Trapspringer)</p><p>83- A paint brush</p><p>84- Four marbles</p><p>85- An apple</p><p>86- A half eaten carrot</p><p>87- A slice of jerky</p><p>88- A salt shaker (full)</p><p>89- A pepper shaker (empty)</p><p>90- A green ball of slime</p><p>91- A live ferret</p><p>92- A twelve sided die</p><p>93- A potato peeler</p><p>94- An artist’s chisel</p><p>95- A deed to someone’s house</p><p>96- Cooled lava rock</p><p>97- A mushroom</p><p>98- Nothing (the pouch has a hole in it)</p><p>99- Another kender’s pouch (roll again)</p><p>100- DM’s choice</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8112990, member: 6788736"] [B]Kender Traits Ability Score Increase[/B]: Your Dexterity score increases by 2, and your Charisma score increase by 1 [B]Age[/B]: A kender reaches Adulthood at the age of 18 and generally lives no more than a century. [B]Alignment[/B]: Most Kender are Chaotic good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very unpredictable and have a love for personal freedom. [B]Size[/B]: Kender average about 3 feet tall and weigh about 40 pounds. Your size is Small. [B]Speed[/B]: Your base walking speed is 25 feet. [B]Fearless[/B]: Kender are immune to the frightened condition. [B]Kender Nimbleness[/B]: You can move through the space of any creature that is of a size larger than yours. [B]Languages[/B]: You can speak, read, and write Common and one other language of your choice. [B]Handler[/B]: All Kender are proficient in Sleight of Hand. [B]Taunt[/B]. As an action you can taunt an enemy that shares a language with you and that can hear you. The target must make a Wisdom saving throw (the DC is 8 plus your proficiency bonus, plus your Charisma modifier). On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn. [B]Kender pockets:[/B] Once per long rest, you may reach into your pouch or pockets as an Action see what item you find that may have worked its way in there by mistake. Pick one small object owned by an ally and not currently held. You now have that item in hand. Your ally is aware you have the item (suddenly realising it's missing, or witnessing you pulling it from your pouch) and can re-roll any one ability check, saving throw or attack roll they make within the next hour. You must return that item to that ally at the first possible opportunity if your ally requests its return. Alternatively you may roll on the following table and see what you find. Any item from this table can be given away to others, but regardless of where it is, it mysteriously dissapears at the end of your next long rest (likely finding its way back into your pouch by 'accident'). 1- Uncle Tas’ Belly button lint 2- White chicken feather 3- Silver spoon 4- Three polished river stones 5- Five steel pieces 6- Ring of Teleportation (as the Helm) 7- Piece of wood that resembles a minotaur (but it isn’t carved) 8- Orange stockings 9- Rat skull 10- A dead rat 11- Sea shell 12- Lock of griffon hair (actually horse hair) 13- Fossilized frog skeleton 14- Magic Glasses of True Seeing (as the Gem, such as Tas used in [I]Dragons of Winter Night[/I]) 15- Handle of a dagger (minus the blade) 16- Unicorn horn 17- Three pages of a Knight of Solamnia’s War Journal 18- Vial of acid from a black dragon 19- Jar with an insect inside 20 -Two rubies (50 steel pieces each) 21- A mug from a respectable tavern 22- A potion of healing 23- Holy Item (DM’s Choice) 24- Piece of deer antler 25- Piece of untanned leather 26- Minotaur hoof (it’s really just a cow hoof) 27- Keys to an unknown jail cell 28- A piece to a Khas game 29- Half a deck of cards 30- A miscellaneous magic item (DMs choice) 31- Magical Snowball that doesn’t melt 32- A piece of blackroot 33- Horse shoe 34- Seven leaf clover 35- Four leaf clover 36- A rabbit’s foot (actually it’s only a cat’s paw) 37- Whale bone needle 38- Completely unraveled fishing line 39- Fishing hook 40- A red feather 41- A toe nail claw from a Kyrie 42- A fish skeleton (with attached head and eyes) 43- A love letter that belongs to someone else 44- Small jar of invisibility salve (as a potion) 45- Small bag of acorns and seed 46- A piece of “Space Rock” (it’s really just a normal rock) 47- A beaded necklace (non-magical) 48- A baby’s rattle 49- Rattle snake tail 50- A wanted poster of someone 51- A wanted poster of the kender who owns the pouch 52- Moldy cheese 53- A boiled egg 54- A sun dried cricket 55- A small tin with wax in it 56- A boot lace 57- A piece of sky (it’s just a piece of a blue paint chip) 58- A miniature hoopak made from tooth picks 59- Half of a Solamnic Knight’s moustache 60- A funny hat 61- Monkey’s paw 62- Cow bell 63- A bottle of tree sap 64- Candle 65- Candle stick 66- A child’s doll 67- Tavern menu 68- A potion of greater healing 69- Part of a bee’s hive 70- A cork to a bottle 71- Gnomish tool set 72- A bit of wool from a sheep 73- A bit of flesh from a zombie 74- A vampire’s tooth 75- Seventeen dead rollie pollies 76- A dead butterfly 77- A piece of cactus 78- An old cracked smoker’s pipe 79- A potion of superior healing 80- Small shriveled up octopus tentacle 81- A small star fish 82- A flute (rumored to once be owned by Uncle Trapspringer) 83- A paint brush 84- Four marbles 85- An apple 86- A half eaten carrot 87- A slice of jerky 88- A salt shaker (full) 89- A pepper shaker (empty) 90- A green ball of slime 91- A live ferret 92- A twelve sided die 93- A potato peeler 94- An artist’s chisel 95- A deed to someone’s house 96- Cooled lava rock 97- A mushroom 98- Nothing (the pouch has a hole in it) 99- Another kender’s pouch (roll again) 100- DM’s choice [/QUOTE]
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