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General Tabletop Discussion
*Dungeons & Dragons
Kender are a core race?
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<blockquote data-quote="Dragonhelm" data-source="post: 6188778" data-attributes="member: 3867"><p>You might be surprised. In every Dragonlance game I have played in or DM'd, there has been a kender (or a half-kender!). I have also played a gully dwarf (tragic character, really). Tinker gnomes are more rare, but I think that's because there have not always been good rules for tinker gnomes in D&D. The 3.5 rules have been the best thus far, though I thought the 4e artificer worked well for them.</p><p></p><p>These three races get a bad reputation for being "silly". Because, you know, someone somewhere decided that silly was bad. I can attest, though, that each of these races are far more. I've seen tragic versions of each, for example. It's all in the way you play them.</p><p></p><p></p><p></p><p></p><p>As I mentioned above, kender were quite common. Thing is, we knew not to be jerks. Kender are far more than kleptomaniacs. They are the children of the world, approaching life with a child-like wonder. They have no fear, and life is an adventure. They were highly influential with the 3e halfling, who no longer resembled the hobbits of Middle-Earth.</p><p></p><p>What I have discovered is that the race isn't broken so much as it is the players. How many of you have played in a game where someone is playing a human rogue, and they rob everybody blind? Those same people are drawn to kender, focusing on handling and not making a well-rounded exemplar of the race.</p><p></p><p>One thing I would advise with kender is to let the DM roll for their handling. And make certain you have a variety of items. A kender may very well throw away an expensive item if a pretty purple stone catches their attention instead. A kender would rather have pink fuzzy bunny slippers than coin.</p><p></p><p>Kender are perfectly viable races to play. It is a shame that some bad players have given kender an undeserved bad reputation.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 6188778, member: 3867"] You might be surprised. In every Dragonlance game I have played in or DM'd, there has been a kender (or a half-kender!). I have also played a gully dwarf (tragic character, really). Tinker gnomes are more rare, but I think that's because there have not always been good rules for tinker gnomes in D&D. The 3.5 rules have been the best thus far, though I thought the 4e artificer worked well for them. These three races get a bad reputation for being "silly". Because, you know, someone somewhere decided that silly was bad. I can attest, though, that each of these races are far more. I've seen tragic versions of each, for example. It's all in the way you play them. As I mentioned above, kender were quite common. Thing is, we knew not to be jerks. Kender are far more than kleptomaniacs. They are the children of the world, approaching life with a child-like wonder. They have no fear, and life is an adventure. They were highly influential with the 3e halfling, who no longer resembled the hobbits of Middle-Earth. What I have discovered is that the race isn't broken so much as it is the players. How many of you have played in a game where someone is playing a human rogue, and they rob everybody blind? Those same people are drawn to kender, focusing on handling and not making a well-rounded exemplar of the race. One thing I would advise with kender is to let the DM roll for their handling. And make certain you have a variety of items. A kender may very well throw away an expensive item if a pretty purple stone catches their attention instead. A kender would rather have pink fuzzy bunny slippers than coin. Kender are perfectly viable races to play. It is a shame that some bad players have given kender an undeserved bad reputation. [/QUOTE]
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