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*Dungeons & Dragons
Kender are a core race?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6246294" data-attributes="member: 5143"><p>That may be true but putting someone who doesn't understand that property can belong to other people in the middle of a civilization that carefully guards and protects their property is...problematic.</p><p></p><p>Though to be fair, the books make it fairly clear(both the RPG books and the novels) that it isn't JUST that they don't understand that property belongs to people but that they are super curious and like to collect things. Which is also....problematic.</p><p></p><p>It also makes it fairly clear that their inability to understand property isn't a societal thing but an actual racial trait so that no matter how many times it is explained to them, they will never understand it.</p><p></p><p>In addition to this, there's a reason people have fear. It keeps them alive. There was a number of times in the books when Tass thought some things that would be considered outright stupid by humans due to his lack of fear. He nearly got himself killed at least 20 or 30 times in the books simply because he didn't care if he lived or died. In fact, the excuses why he DIDN'T perform the actions in question seemed to be "But I don't feel like it right now"...which always seemed like code for "the author doesn't feel like writing him out of the story at this particular second even though it would make the most sense for a character without fear".</p><p></p><p>Their entire racial description from beginning to end reads to me as a race that couldn't possibly survive for longer than a decade without their entire race stepping off cliffs just to see what it felt like or not eating for a week because all of their food went mysteriously missing and hunger was something they were curious about anyways.</p><p></p><p></p><p>The entire point of fantasy races since their creation was "These people are like humans...EXCEPT X". Dwarves are just like humans EXCEPT they are shorter, like to wear beards, living in caves, mining, blacksmithing, beer, and are grumpy all the time. You could play a Dwarf without all these traits...but then they are simply short humans. It removes everything that make them a unique race.</p><p></p><p>Kender are defined by their racial traits...so but not portraying them you are simply not being a Kender. It removes the POINT of being a kender instead of a halfling, elf, or human.</p><p></p><p>Unfortunately, their racial traits are defined as "Suicidal kleptomanics with no manners or tact who can't even understand they've done anything wrong." It's a lot like bringing a 2 year old with you wherever you go. Just like it's not a good idea to bring a 2 year old into a dungeon filled with dangerous monsters and traps or to a royal ball...it isn't a good idea to bring a Kender either.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6246294, member: 5143"] That may be true but putting someone who doesn't understand that property can belong to other people in the middle of a civilization that carefully guards and protects their property is...problematic. Though to be fair, the books make it fairly clear(both the RPG books and the novels) that it isn't JUST that they don't understand that property belongs to people but that they are super curious and like to collect things. Which is also....problematic. It also makes it fairly clear that their inability to understand property isn't a societal thing but an actual racial trait so that no matter how many times it is explained to them, they will never understand it. In addition to this, there's a reason people have fear. It keeps them alive. There was a number of times in the books when Tass thought some things that would be considered outright stupid by humans due to his lack of fear. He nearly got himself killed at least 20 or 30 times in the books simply because he didn't care if he lived or died. In fact, the excuses why he DIDN'T perform the actions in question seemed to be "But I don't feel like it right now"...which always seemed like code for "the author doesn't feel like writing him out of the story at this particular second even though it would make the most sense for a character without fear". Their entire racial description from beginning to end reads to me as a race that couldn't possibly survive for longer than a decade without their entire race stepping off cliffs just to see what it felt like or not eating for a week because all of their food went mysteriously missing and hunger was something they were curious about anyways. The entire point of fantasy races since their creation was "These people are like humans...EXCEPT X". Dwarves are just like humans EXCEPT they are shorter, like to wear beards, living in caves, mining, blacksmithing, beer, and are grumpy all the time. You could play a Dwarf without all these traits...but then they are simply short humans. It removes everything that make them a unique race. Kender are defined by their racial traits...so but not portraying them you are simply not being a Kender. It removes the POINT of being a kender instead of a halfling, elf, or human. Unfortunately, their racial traits are defined as "Suicidal kleptomanics with no manners or tact who can't even understand they've done anything wrong." It's a lot like bringing a 2 year old with you wherever you go. Just like it's not a good idea to bring a 2 year old into a dungeon filled with dangerous monsters and traps or to a royal ball...it isn't a good idea to bring a Kender either. [/QUOTE]
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