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General Tabletop Discussion
*Dungeons & Dragons
Kender as an appropriate race
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<blockquote data-quote="Mercule" data-source="post: 6694982" data-attributes="member: 5100"><p>I agree that the way most folks interpret Kender, they are unplayable as a PC (or NPC) race. This is why I do not typically allow them.</p><p></p><p>If interpreted in a way such that they don't experience the <em>emotion</em> of fear, but are still rational and intelligent enough that they can deduce when certain courses of action are likely to end their enjoyment, with prejudice, they are playable. The whole property thing is still problematic, as are a few other elements, but they're playable. </p><p></p><p>I've had exactly one attempt to play a kender (in the guise of a slightly disturbed halfling using the stats for kender), in my games, that went well. He was more played with a wide-eyed naivete and wonder, than reckless abandon. The player was absolutely marvelous in his portrayal of the character. He did, however, base the character's actions and attitudes on a patient he'd met while working in a mental hospital. That gives me serious concern for the viability of a race of people with that outlook, even if the occasional individual works well.</p><p></p><p>In general, I'm not a fan of kender. I don't include them in my games. If the right player really wanted to play one, I might allow it, but I'd rather not. I also find it very annoying when people try to play any given halfling as kender-ish. IMO, that happens because halflings don't have any real inherent archetype, which is why I typically don't add halflings to my homebrew worlds.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6694982, member: 5100"] I agree that the way most folks interpret Kender, they are unplayable as a PC (or NPC) race. This is why I do not typically allow them. If interpreted in a way such that they don't experience the [I]emotion[/I] of fear, but are still rational and intelligent enough that they can deduce when certain courses of action are likely to end their enjoyment, with prejudice, they are playable. The whole property thing is still problematic, as are a few other elements, but they're playable. I've had exactly one attempt to play a kender (in the guise of a slightly disturbed halfling using the stats for kender), in my games, that went well. He was more played with a wide-eyed naivete and wonder, than reckless abandon. The player was absolutely marvelous in his portrayal of the character. He did, however, base the character's actions and attitudes on a patient he'd met while working in a mental hospital. That gives me serious concern for the viability of a race of people with that outlook, even if the occasional individual works well. In general, I'm not a fan of kender. I don't include them in my games. If the right player really wanted to play one, I might allow it, but I'd rather not. I also find it very annoying when people try to play any given halfling as kender-ish. IMO, that happens because halflings don't have any real inherent archetype, which is why I typically don't add halflings to my homebrew worlds. [/QUOTE]
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Kender as an appropriate race
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