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General Tabletop Discussion
*Dungeons & Dragons
Kender as an appropriate race
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<blockquote data-quote="MG.0" data-source="post: 6695182" data-attributes="member: 6799436"><p>I've heard diatribes against everything and anything at one time or another. </p><p></p><p>Kender are no more or less disruptive than assassins, paladins, lawful good characters, drow rangers, chaotic evil characters, bards who won't shut up, druids that won't let you cut firewood, gnomes with pointy hats, etc. All the non-human races and plenty of classes have traits with the potential to make them disruptive. Player characters tend evolve out of these things (like Tasselhoff did) as a matter of exposure to the wider world that their brethren don't typically experience. </p><p></p><p> If I've heard 'no evil characters' or 'no paladins' once, I've heard it a million times. It's all bunk. <strong> </strong></p><p><strong></strong></p><p><strong>In my games you can play any race/class/alignment in the game including non-standard ones as long as they aren't overpowered. I have one rule at my table that covers all the above situations and more:</strong></p><p></p><p> <em> I don't care what reasoning you use, I will allow no disruption to the game that makes it less fun for everyone. That includes attacking other characters or preventing their actions or deliberately annoying them. If you don't like something, discuss it. Work it out. If you can't work it out, you are out of the game. Period. </em> </p><p></p><p>As a result I often have a mix of evil and good characters in the same party, sometimes at cross purposes. When something comes up they disagree on, the players hash out a way to make it work and the characters follow suit with a narrative that makes sense...and they have fun. We often have to push to get the game back on track sometimes due to the sheer amount of laughter bogging things down. It works for us.</p><p></p><p></p><p>Edit:</p><p></p><p>A player arguing "that's what my character would do" is a dead giveaway you are dealing with a disruptive player. I would say "Well he might have but a bolt of lightning just struck him. Roll a dex save (DC 50) or take 50d12. You failed? He is dead." and repeat it for any and all characters he creates until he gets the idea.</p></blockquote><p></p>
[QUOTE="MG.0, post: 6695182, member: 6799436"] I've heard diatribes against everything and anything at one time or another. Kender are no more or less disruptive than assassins, paladins, lawful good characters, drow rangers, chaotic evil characters, bards who won't shut up, druids that won't let you cut firewood, gnomes with pointy hats, etc. All the non-human races and plenty of classes have traits with the potential to make them disruptive. Player characters tend evolve out of these things (like Tasselhoff did) as a matter of exposure to the wider world that their brethren don't typically experience. If I've heard 'no evil characters' or 'no paladins' once, I've heard it a million times. It's all bunk. [B] In my games you can play any race/class/alignment in the game including non-standard ones as long as they aren't overpowered. I have one rule at my table that covers all the above situations and more:[/B] [I] I don't care what reasoning you use, I will allow no disruption to the game that makes it less fun for everyone. That includes attacking other characters or preventing their actions or deliberately annoying them. If you don't like something, discuss it. Work it out. If you can't work it out, you are out of the game. Period. [/I] As a result I often have a mix of evil and good characters in the same party, sometimes at cross purposes. When something comes up they disagree on, the players hash out a way to make it work and the characters follow suit with a narrative that makes sense...and they have fun. We often have to push to get the game back on track sometimes due to the sheer amount of laughter bogging things down. It works for us. Edit: A player arguing "that's what my character would do" is a dead giveaway you are dealing with a disruptive player. I would say "Well he might have but a bolt of lightning just struck him. Roll a dex save (DC 50) or take 50d12. You failed? He is dead." and repeat it for any and all characters he creates until he gets the idea. [/QUOTE]
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Kender as an appropriate race
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