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General Tabletop Discussion
*Dungeons & Dragons
Kender as an appropriate race
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<blockquote data-quote="Desh-Rae-Halra" data-source="post: 6695449" data-attributes="member: 81852"><p>Ok, just so I understand: In the scenario above (even though I cant imagine why a lawful good paladin would be in a party with a chaotic evil assassin, much less never have cast Detect Evil to figure it out).</p><p></p><p>If the Paladin said "It is my right to pass judgment on this prisoner, and I find him unworthy and condemn him to death by the will of Tyr" but another party member disagreed (In and Out of character). When the Paladin took out his greatsword to mete out "justice" and rolled to attack, you would kick him from the game???</p><p></p><p>I guess I am in the camp of having character immersion in favor of the opposite. I get that isn't everyone's style. Maybe it comes from a long time playing in WoD: Vampire, where nearly everyone has something on someone else, and is secretly vying for their own agenda. Yet it has never come down to party PvP. </p><p></p><p>Another tacit part of this problem seems to be that if characters scuffle, is it always to the death? How many action/adventure stories have it where party members might come to blows over a serious issue? Sure, someone might get punched or have a staredown, but it can be handled maturely and actually make the story better. </p><p></p><p>Now, I get that one player should probably not be driving the game for everyone else. I have had that person in our party before. though she wasnt a kender, we had a rogue that would steal all the loot from a combat. Not stealing from other players, but the treasure. At one point, I begged the DM to calculate her carrying capacity because I knew there was no way she could carry that much loot. Nope, we had to wait until the player moved away. </p><p>So I am in agreement that if it is ruining the game, you have to talk about it OOC, but I am not likely to ban-hammer somene from the game simply because they might have written a good backstory and their behavior is well motivated.</p></blockquote><p></p>
[QUOTE="Desh-Rae-Halra, post: 6695449, member: 81852"] Ok, just so I understand: In the scenario above (even though I cant imagine why a lawful good paladin would be in a party with a chaotic evil assassin, much less never have cast Detect Evil to figure it out). If the Paladin said "It is my right to pass judgment on this prisoner, and I find him unworthy and condemn him to death by the will of Tyr" but another party member disagreed (In and Out of character). When the Paladin took out his greatsword to mete out "justice" and rolled to attack, you would kick him from the game??? I guess I am in the camp of having character immersion in favor of the opposite. I get that isn't everyone's style. Maybe it comes from a long time playing in WoD: Vampire, where nearly everyone has something on someone else, and is secretly vying for their own agenda. Yet it has never come down to party PvP. Another tacit part of this problem seems to be that if characters scuffle, is it always to the death? How many action/adventure stories have it where party members might come to blows over a serious issue? Sure, someone might get punched or have a staredown, but it can be handled maturely and actually make the story better. Now, I get that one player should probably not be driving the game for everyone else. I have had that person in our party before. though she wasnt a kender, we had a rogue that would steal all the loot from a combat. Not stealing from other players, but the treasure. At one point, I begged the DM to calculate her carrying capacity because I knew there was no way she could carry that much loot. Nope, we had to wait until the player moved away. So I am in agreement that if it is ruining the game, you have to talk about it OOC, but I am not likely to ban-hammer somene from the game simply because they might have written a good backstory and their behavior is well motivated. [/QUOTE]
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