Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Kender as an appropriate race
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MG.0" data-source="post: 6695512" data-attributes="member: 6799436"><p>You can come up with all sorts of reasons. Evil and good when it comes to players does not have mean EVIL and GOOD in the over the top sense. Perhaps the paladin has been friends his entire life with this person whom he wants to redeem? People can have opposing world views without being enemies. No, I insist that the players work out disagreements over what they want to happen, out of character. Once a course has been decided that everyone can get behind, then the in-character events unfold. If the players can't agree then we have a problem. Almost always, there is a reasonable compromise that can be reached and is believeable in-game. It is only the completely inflexible, unyielding players that are a problem. Once they realize I won't tolerate that at the table, everyone settles down and enjoys playing. Character vs. character battles are fine...so long as all the players involved agree they want to. Anyone who simply attacked another character under the premise of "that's what my character would do" is looking to cause problems and wouldn't be in my game for long. Motivation isn't the issue, annoying other players is. If a rogue insisted on stealing treasure the party had just won, they are being disruptive. I don't care how you try to spin it as character development, I'd let the party find out and kill them. Either the player would eventually figure out that crap won't fly with me, or they'd leave the game. I'd probably give them a chance to figure it out.</p></blockquote><p></p>
[QUOTE="MG.0, post: 6695512, member: 6799436"] You can come up with all sorts of reasons. Evil and good when it comes to players does not have mean EVIL and GOOD in the over the top sense. Perhaps the paladin has been friends his entire life with this person whom he wants to redeem? People can have opposing world views without being enemies. No, I insist that the players work out disagreements over what they want to happen, out of character. Once a course has been decided that everyone can get behind, then the in-character events unfold. If the players can't agree then we have a problem. Almost always, there is a reasonable compromise that can be reached and is believeable in-game. It is only the completely inflexible, unyielding players that are a problem. Once they realize I won't tolerate that at the table, everyone settles down and enjoys playing. Character vs. character battles are fine...so long as all the players involved agree they want to. Anyone who simply attacked another character under the premise of "that's what my character would do" is looking to cause problems and wouldn't be in my game for long. Motivation isn't the issue, annoying other players is. If a rogue insisted on stealing treasure the party had just won, they are being disruptive. I don't care how you try to spin it as character development, I'd let the party find out and kill them. Either the player would eventually figure out that crap won't fly with me, or they'd leave the game. I'd probably give them a chance to figure it out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Kender as an appropriate race
Top