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General Tabletop Discussion
*Dungeons & Dragons
Kender as an appropriate race
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<blockquote data-quote="Mephista" data-source="post: 6695859" data-attributes="member: 6786252"><p>Because that's the target audience. Not the elite. Furthermore.... there's absolutely nothing stopping you from playing a difficult character concept on ANYONE. Want to play a child-like character? Go up to your group and say, "hey, I want to run this concept, you guys okay with it?" You don't need a subrace devoted to it when the mechanics are basically the same as the Lightfoot Halfling. Simplicity within itself. </p><p></p><p>Difficult concepts are easy to make with any race. </p><p></p><p> None of the classes in 5e are designed with "more experienced players" in mind. It may be an accident that they're made that way, but that doesn't make them <em>good</em>. In fact, its a failure of design intent. The "advanced" options are firmly placed under Optional rules with the notice that they will alter your game. </p><p></p><p> Races aren't the same as role playing concepts. Races are the general CULTURES and BIOLOGY of entire phenotypes. RP concepts are specific to the individual. "A child-like kender" isn't a concept. "Kender who wants revenge for death of family" is.</p><p></p><p> When the race is generally written to support disruptive behavior, then its not entirely the player's fault. Its the presentation's fault. You're encouraged to be a kleptomaniac with a short attentions span. Worse, the write up suggests how others see the kender's behavior, and the game falls apart if the GM or other players don't buy into that write up. Telling others how to play their characters is bad form, and that's exactly what the kender practically requires.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6695859, member: 6786252"] Because that's the target audience. Not the elite. Furthermore.... there's absolutely nothing stopping you from playing a difficult character concept on ANYONE. Want to play a child-like character? Go up to your group and say, "hey, I want to run this concept, you guys okay with it?" You don't need a subrace devoted to it when the mechanics are basically the same as the Lightfoot Halfling. Simplicity within itself. Difficult concepts are easy to make with any race. None of the classes in 5e are designed with "more experienced players" in mind. It may be an accident that they're made that way, but that doesn't make them [I]good[/I]. In fact, its a failure of design intent. The "advanced" options are firmly placed under Optional rules with the notice that they will alter your game. Races aren't the same as role playing concepts. Races are the general CULTURES and BIOLOGY of entire phenotypes. RP concepts are specific to the individual. "A child-like kender" isn't a concept. "Kender who wants revenge for death of family" is. When the race is generally written to support disruptive behavior, then its not entirely the player's fault. Its the presentation's fault. You're encouraged to be a kleptomaniac with a short attentions span. Worse, the write up suggests how others see the kender's behavior, and the game falls apart if the GM or other players don't buy into that write up. Telling others how to play their characters is bad form, and that's exactly what the kender practically requires. [/QUOTE]
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Kender as an appropriate race
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