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Kender character concepts that aren't awful
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<blockquote data-quote="Giant Octopodes" data-source="post: 8745684" data-attributes="member: 7037488"><p>Fearne in Critical Role's current campaign is effectively a Kender which isn't annoying. The player manages it by only stealing "tchotchkes"(sp?) from other players, meaning items of low value and significance. She regularly takes stuff from NPCs, but often gets away with it, plays it off well when she does not, and typically also items of low value and stakes to where huge problems won't be caused if she is caught. The other players are more amused at her endless collection of well documented worthless trinkets than they are annoyed, but certainly that's not a guaranteed outcome.</p><p></p><p>Personally, if I were in that hypothetical, I'd play it as a Monk or Paladin who is absolutely addicted to pickpocketing, and is doing everything in their power to be "good" and to stick to their vows, even if every now and again they slip up. I'd play up the guilt the character feels when they succumb to temptation and the deep damage the addiction does to their sense of self-worth, make it a very relatable character. Most importantly, I'd pick my spots. I wouldn't randomly take things after rolling on it or steal high value items from important people or party members, I'd choose story beats where it makes sense (maybe after a particularly difficult mission, or when they're feeling pretty good about themselves and / or loosen up a bit too much) and ensure I'm not routinely or consistently hogging the spotlight and making every encounter all about me. That would be the goal at least.</p></blockquote><p></p>
[QUOTE="Giant Octopodes, post: 8745684, member: 7037488"] Fearne in Critical Role's current campaign is effectively a Kender which isn't annoying. The player manages it by only stealing "tchotchkes"(sp?) from other players, meaning items of low value and significance. She regularly takes stuff from NPCs, but often gets away with it, plays it off well when she does not, and typically also items of low value and stakes to where huge problems won't be caused if she is caught. The other players are more amused at her endless collection of well documented worthless trinkets than they are annoyed, but certainly that's not a guaranteed outcome. Personally, if I were in that hypothetical, I'd play it as a Monk or Paladin who is absolutely addicted to pickpocketing, and is doing everything in their power to be "good" and to stick to their vows, even if every now and again they slip up. I'd play up the guilt the character feels when they succumb to temptation and the deep damage the addiction does to their sense of self-worth, make it a very relatable character. Most importantly, I'd pick my spots. I wouldn't randomly take things after rolling on it or steal high value items from important people or party members, I'd choose story beats where it makes sense (maybe after a particularly difficult mission, or when they're feeling pretty good about themselves and / or loosen up a bit too much) and ensure I'm not routinely or consistently hogging the spotlight and making every encounter all about me. That would be the goal at least. [/QUOTE]
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