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Kender Game OOC thread. Warning: possesions will be borrowed.
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<blockquote data-quote="Jarval" data-source="post: 413259" data-attributes="member: 421"><p><span style="font-size: 12px"><strong>Erasmus Verde</strong></span></p><p><strong>Half-Kender Level 16 Cleric, Neuteral Good</strong></p><p></p><p>STR 14 (+2) (includes <em>Gauntlets of Ogre Power</em>)</p><p>DEX 16 (+3)</p><p>CON 14 (+2)</p><p>INT 14 (+2)</p><p>WIS 26 (+8) (includes <em>+6 Periapt of Wisdom</em>)</p><p>CHA 16 (+3) (includes <em>+2 Cloak of Charisma</em>)</p><p></p><p></p><p><strong>Combat Stats:</strong></p><p>Base Attack Bonus: +12/+7/+2</p><p>Melee: +14/+9/+4 [+2 STR]</p><p>Ranged: +15/+10/+5 [+3 DEX]</p><p>Hit Points: 160 [128 (levels) + 32 (CON)]</p><p>Armor Class: 27 [10 + 3 (DEX) + 9 (<em>+5 Glammered Mithral Shirt</em>) + 5 (<em>+3 Large Darkwood Shield of Light Fortification</em>)]</p><p>Initiative: +7 (+3 DEX, +4 Improved Initiative)</p><p>Movement Rate: 60 feet (30 feet base, doubled by <em>Boots of Striding and Springing</em>)</p><p></p><p><strong>Attacks per round:</strong></p><p>1 <em>+3 Frost Club of Spell Storing</em> (+17/+12/+7 to hit, 1d6 +3 + 1d6 dmg)</p><p>or 1 <em>+1 Holy Crossbow</em> (+16 to hit, 1d8+1 dmg (or 1d8 + 1 + 2d6 dmg against evil opponents)</p><p></p><p></p><p><strong>Weapons and Armor:</strong></p><p>Armor: <em>+5 Glammered Mithral Shirt</em> (+9 AC)</p><p>Shield: <em>+3 Large Darkwood Shield of Light Fortification</em> (+5 AC) </p><p>Weapons: <em>+3 Frost Club of Spell Storing</em> (1d6 +3 + 1d6 dmg, Crit 20/x2) </p><p><em>+1 Holy Crossbow</em> (1d8+1 dmg (or 1d8 + 1 + 2d6 dmg against evil targets), Crit 19-20/x2, Rng 80 ft)</p><p>Dagger (1d4+2 dmg, Crit 19-20/x2, Rng 10 ft)</p><p></p><p></p><p><strong>Saving Throws:</strong></p><p>Fort: +12 [+10 base, +2 CON]</p><p>Ref: +8 [+5 base, +3 DEX]</p><p>Will: +18 [+10 base, +8 WIS]</p><p></p><p></p><p><strong>Feats:</strong></p><p>Armor Proficiency (Free for Cleric)</p><p>Shield Proficiency (Free for Cleric)</p><p>Simple Weapon Proficiency (Free for Cleric)</p><p>Improved Initiative (1st level feat)</p><p>Extend Spell (3rd level feat)</p><p>Leadership (Leadership Score: Cohorts 22, Followers 20) (6th level feat)</p><p>Brew Potion (9th level feat)</p><p>Craft Wondrous Item (12th level feat)</p><p>Quicken Spell (15th level feat)</p><p></p><p></p><p><strong>Skills:</strong></p><p>Concentration +21 (19 ranks, +2 CON)</p><p>Diplomacy +10 (7 ranks, +3 CHA)</p><p>Heal +20 (12 ranks, +8 WIS)</p><p>Knowledge (Religion) +14 (12 ranks, +2 INT)</p><p>Perform +22 (19 ranks, +3 CHA)</p><p>Spellcraft +9 (7 ranks, +2 INT)</p><p></p><p></p><p><strong>Languages:</strong></p><p>Common, Draconic, Kender.</p><p></p><p></p><p><strong>Special Abilities:</strong></p><p>Fearless: +2 to saves vs fear.</p><p>Taunt: DC 12.</p><p>Rogue Bonus: +1 racial bonus to Climb, Disable Device, Hide, Listen, Open Lock, Pick Pocket, and Search.</p><p>Favored Class: Rogue.</p><p></p><p></p><p><strong>Spells:</strong></p><p>Spells per day: 6/7+1/7+1/7+1/6+1/5+1/4+1/4+1/3+1</p><p>DCs: 18/19/20/21/22/23/24/25/26</p><p>Domains: Luck, Song.</p><p>Cantrips: Create Water, Cure Minor Wounds, Detect Magic (x2), Guidance, Light.</p><p>Level 1: Charm Person (DS), Bless, Comprehend Languages, Detect Evil, Endure Elements, Protection from Evil, Random Action, Shield of Faith.</p><p>Level 2: Enthrall (DS), Aid, Calm Emotions, Delay Poison, Hold Person, Lesser Restoration, Shield Other, Speak with Animals.</p><p>Level 3: Emotion (DS), Create Food and Water, Daylight, Dispell Magic (x2), Magic Circle against Evil, Searing Light, Water Walk.</p><p>Level 4: Tongues (DS), Divination, Freedom of Movement, Greater Magic Weapon (x2), Repell Vermin, Spell Immunity.</p><p>Level 5: Break Enchantment (DL), Flame Strike, Insect Plague, Raise Dead, Spell Resistance, True Seeing.</p><p>Level 6: Mislead (DL), Greater Dispelling, Heal, Summon Monster VI, Wind Walk.</p><p>Level 7: Legend Lore (DS), Control Weather, Holy Word, Resurrection, Summon Monster VII.</p><p>Level 8: Holy Aura (DL), Fire Storm, Mass Heal, Summon Monster VIII.</p><p></p><p></p><p><strong>Equipment:</strong></p><p>Backpack</p><p>- <em>Portable Hole</em></p><p>Belt Pouch</p><p>- Cheese</p><p>- Flint and steel</p><p>- 6 marbles</p><p>- 20' of string</p><p><em>Portable Hole</em> (14000 gp)</p><p>- 50 crossbow bolts</p><p>- 50 masterwork crossbow bolts</p><p>- 10 silvered crossbow bolts</p><p>- 2 waterskins</p><p>- 14 day's trail rations</p><p>- Bedroll</p><p>- Crowbar</p><p>- 50' silk rope</p><p>- Grappling Hook</p><p>- 2 healer's kits</p><p>- 6 flasks of holy water</p><p>- Tent</p><p>- <em>Wand of Cure Light Wounds</em></p><p>- <em>Carpet of Flying</em> (3' x 5')</p><p>- <em>Lyre of Building</em></p><p>- 6 <em>Potion of Cure Serious Wounds</em></p><p>- <em>Potion of Vision</em></p><p>- <em>Potion of Expedious Retreat</em></p><p>- 2 <em>Potions of Spider Climb</em></p><p>- <em>Potion of Swimming</em></p><p>- 2 <em>Potions of See Invisibility</em></p><p>- <em>Everburning Torch</em> (90 gp)</p><p>Wearing / Carrying</p><p>- Silver holy symbol</p><p>- Explorer's Clothes</p><p>- <em>+3 Frost Club of Spell Storing</em> (50300 gp)</p><p>- <em>+1 Holy Crossbow</em> (18335 gp)</p><p>- Dagger</p><p>- 10 crossbow bolts</p><p>- 10 masterwork crossbow bolts</p><p>- <em>+3 Large Darkwood Shield of Light Fortification</em> (16407 gp)</p><p>- <em>+5 Glammered Mithral Shirt</em> (37100 gp)</p><p>- Spell component pouch</p><p>- <em>+2 Cloak of Charisma</em> (4000 gp)</p><p>- <em>Gauntlets of Ogre Power</em> (4000 gp)</p><p>- <em>+6 Periapt of Wisdom</em> (36000 gp)</p><p>- <em>Boots of Striding and Springing</em> (6000 gp)</p><p>- <em>Staff of Healing</em> (33000 gp)</p><p></p><p>Total Weight Carried: 39 lb</p><p>Load: Light</p><p></p><p></p><p><strong>Current XP:</strong></p><p>Current: 120,000 </p><p>Next Level: 136,000</p><p></p><p>--------------------</p><p></p><p><span style="color: limegreen"><span style="font-size: 12px"><strong>Elijah Woodbrook:</strong></span> M Kender Bard 15; <strong>CR:</strong> 15; <strong>Size:</strong> S; <strong>Type:</strong> Humanoid (Kender); <strong>HD:</strong> (15d6)+15; <strong>hp</strong> 63; <strong>Init:</strong> +6; <strong>Spd:</strong> Walk 25'; <strong>AC:</strong> 22 (flatfooted 19, touch 14), <strong>Attk:</strong> <em>+2 Lucky Hoopak</em> +16/+11/+6 (1d6+3, x2, melee) or +18 (1d4+2, x2, Rng 50 ft, Ranged); <strong>SA:</strong> Bardic knowledge (+18),Bardic music 15/day; <strong>AL:</strong> CG; <strong>Sv:</strong> Fort +7, Ref +13, Will +10; Str 12, Dex 16, Con 12, Int 16, Wis 10, Cha 21.</span></p><p><span style="color: limegreen"><strong>Skills:</strong> Bluff +23 (18), Diplomacy +25 (16), Gather Information +19 (14), Knowledge (Arcana) +13 (10), Knowledge (Nature) +17 (14), Listen +22 (18), Move Silently +13 (0), Perform +25 (18), Sense Motive +18 (18);</span></p><p><span style="color: limegreen"><strong>Feats:</strong> Alertness, Combat Reflexes, Extend Spell, Improved Initiative, Martial Weapon Proficiency (hoopak), Skill Focus (Perform), Spell Penetration</span></p><p><span style="color: limegreen"><strong>Possessions:</strong> <em>+2 Luck Hoopak</em>; <em>+3 Mithral Shirt of Silent Moves</em>; Buckler; <em>Cloak of Charisma +2</em>; <em>Wand of Cure Serious Wounds</em>; <em>Harp of Charming</em>; Explorer's Outfit; 20 Masterwork Sling Bullets; Backpack; War Pony (Saddlebags: 150' Silk Rope, Grappling Hook, 10 Torches, 10 Sunrods, 20 Tinderwigs, 3 Tanglefoot bags). Total Weight: 31.75 lbs.</span></p><p><span style="color: limegreen"><strong>Spells:</strong> (4/6/4/4/4/3) <strong>0-</strong> Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic; <strong>1-</strong> Charm Person, Cure Light Wounds, Expeditious Retreat, Feather Fall; <strong>2-</strong> Detect Thoughts, Eagle's Splendor, Levitate, Tongues; <strong>3-</strong> Charm Monster, Clairaudience/Clairvoyance, Cure Serious Wounds, Haste; <strong>4-</strong> Dimension Door, Dominate Person, Hold Monster, Improved Invisibility; <strong>5-</strong> False Vision, Greater Dispelling, Persistent Image</span></p></blockquote><p></p>
[QUOTE="Jarval, post: 413259, member: 421"] [SIZE=3][b]Erasmus Verde[/b][/SIZE] [b]Half-Kender Level 16 Cleric, Neuteral Good[/b] STR 14 (+2) (includes [i]Gauntlets of Ogre Power[/i]) DEX 16 (+3) CON 14 (+2) INT 14 (+2) WIS 26 (+8) (includes [i]+6 Periapt of Wisdom[/i]) CHA 16 (+3) (includes [i]+2 Cloak of Charisma[/i]) [b]Combat Stats:[/b] Base Attack Bonus: +12/+7/+2 Melee: +14/+9/+4 [+2 STR] Ranged: +15/+10/+5 [+3 DEX] Hit Points: 160 [128 (levels) + 32 (CON)] Armor Class: 27 [10 + 3 (DEX) + 9 ([i]+5 Glammered Mithral Shirt[/i]) + 5 ([i]+3 Large Darkwood Shield of Light Fortification[/i])] Initiative: +7 (+3 DEX, +4 Improved Initiative) Movement Rate: 60 feet (30 feet base, doubled by [i]Boots of Striding and Springing[/i]) [b]Attacks per round:[/b] 1 [i]+3 Frost Club of Spell Storing[/i] (+17/+12/+7 to hit, 1d6 +3 + 1d6 dmg) or 1 [i]+1 Holy Crossbow[/i] (+16 to hit, 1d8+1 dmg (or 1d8 + 1 + 2d6 dmg against evil opponents) [b]Weapons and Armor:[/b] Armor: [i]+5 Glammered Mithral Shirt[/i] (+9 AC) Shield: [i]+3 Large Darkwood Shield of Light Fortification[/i] (+5 AC) Weapons: [i]+3 Frost Club of Spell Storing[/i] (1d6 +3 + 1d6 dmg, Crit 20/x2) [i]+1 Holy Crossbow[/i] (1d8+1 dmg (or 1d8 + 1 + 2d6 dmg against evil targets), Crit 19-20/x2, Rng 80 ft) Dagger (1d4+2 dmg, Crit 19-20/x2, Rng 10 ft) [b]Saving Throws:[/b] Fort: +12 [+10 base, +2 CON] Ref: +8 [+5 base, +3 DEX] Will: +18 [+10 base, +8 WIS] [b]Feats:[/b] Armor Proficiency (Free for Cleric) Shield Proficiency (Free for Cleric) Simple Weapon Proficiency (Free for Cleric) Improved Initiative (1st level feat) Extend Spell (3rd level feat) Leadership (Leadership Score: Cohorts 22, Followers 20) (6th level feat) Brew Potion (9th level feat) Craft Wondrous Item (12th level feat) Quicken Spell (15th level feat) [b]Skills:[/b] Concentration +21 (19 ranks, +2 CON) Diplomacy +10 (7 ranks, +3 CHA) Heal +20 (12 ranks, +8 WIS) Knowledge (Religion) +14 (12 ranks, +2 INT) Perform +22 (19 ranks, +3 CHA) Spellcraft +9 (7 ranks, +2 INT) [b]Languages:[/b] Common, Draconic, Kender. [b]Special Abilities:[/b] Fearless: +2 to saves vs fear. Taunt: DC 12. Rogue Bonus: +1 racial bonus to Climb, Disable Device, Hide, Listen, Open Lock, Pick Pocket, and Search. Favored Class: Rogue. [b]Spells:[/b] Spells per day: 6/7+1/7+1/7+1/6+1/5+1/4+1/4+1/3+1 DCs: 18/19/20/21/22/23/24/25/26 Domains: Luck, Song. Cantrips: Create Water, Cure Minor Wounds, Detect Magic (x2), Guidance, Light. Level 1: Charm Person (DS), Bless, Comprehend Languages, Detect Evil, Endure Elements, Protection from Evil, Random Action, Shield of Faith. Level 2: Enthrall (DS), Aid, Calm Emotions, Delay Poison, Hold Person, Lesser Restoration, Shield Other, Speak with Animals. Level 3: Emotion (DS), Create Food and Water, Daylight, Dispell Magic (x2), Magic Circle against Evil, Searing Light, Water Walk. Level 4: Tongues (DS), Divination, Freedom of Movement, Greater Magic Weapon (x2), Repell Vermin, Spell Immunity. Level 5: Break Enchantment (DL), Flame Strike, Insect Plague, Raise Dead, Spell Resistance, True Seeing. Level 6: Mislead (DL), Greater Dispelling, Heal, Summon Monster VI, Wind Walk. Level 7: Legend Lore (DS), Control Weather, Holy Word, Resurrection, Summon Monster VII. Level 8: Holy Aura (DL), Fire Storm, Mass Heal, Summon Monster VIII. [b]Equipment:[/b] Backpack - [i]Portable Hole[/i] Belt Pouch - Cheese - Flint and steel - 6 marbles - 20' of string [i]Portable Hole[/i] (14000 gp) - 50 crossbow bolts - 50 masterwork crossbow bolts - 10 silvered crossbow bolts - 2 waterskins - 14 day's trail rations - Bedroll - Crowbar - 50' silk rope - Grappling Hook - 2 healer's kits - 6 flasks of holy water - Tent - [i]Wand of Cure Light Wounds[/i] - [i]Carpet of Flying[/i] (3' x 5') - [i]Lyre of Building[/i] - 6 [i]Potion of Cure Serious Wounds[/i] - [i]Potion of Vision[/i] - [i]Potion of Expedious Retreat[/i] - 2 [i]Potions of Spider Climb[/i] - [i]Potion of Swimming[/i] - 2 [i]Potions of See Invisibility[/i] - [i]Everburning Torch[/i] (90 gp) Wearing / Carrying - Silver holy symbol - Explorer's Clothes - [i]+3 Frost Club of Spell Storing[/i] (50300 gp) - [i]+1 Holy Crossbow[/i] (18335 gp) - Dagger - 10 crossbow bolts - 10 masterwork crossbow bolts - [i]+3 Large Darkwood Shield of Light Fortification[/i] (16407 gp) - [i]+5 Glammered Mithral Shirt[/i] (37100 gp) - Spell component pouch - [i]+2 Cloak of Charisma[/i] (4000 gp) - [i]Gauntlets of Ogre Power[/i] (4000 gp) - [i]+6 Periapt of Wisdom[/i] (36000 gp) - [i]Boots of Striding and Springing[/i] (6000 gp) - [i]Staff of Healing[/i] (33000 gp) Total Weight Carried: 39 lb Load: Light [b]Current XP:[/b] Current: 120,000 Next Level: 136,000 -------------------- [COLOR=limegreen][size=3][b]Elijah Woodbrook:[/b][/size] M Kender Bard 15; [b]CR:[/b] 15; [b]Size:[/b] S; [b]Type:[/b] Humanoid (Kender); [b]HD:[/b] (15d6)+15; [b]hp[/b] 63; [b]Init:[/b] +6; [b]Spd:[/b] Walk 25'; [b]AC:[/b] 22 (flatfooted 19, touch 14), [b]Attk:[/b] [i]+2 Lucky Hoopak[/i] +16/+11/+6 (1d6+3, x2, melee) or +18 (1d4+2, x2, Rng 50 ft, Ranged); [b]SA:[/b] Bardic knowledge (+18),Bardic music 15/day; [b]AL:[/b] CG; [b]Sv:[/b] Fort +7, Ref +13, Will +10; Str 12, Dex 16, Con 12, Int 16, Wis 10, Cha 21. [b]Skills:[/b] Bluff +23 (18), Diplomacy +25 (16), Gather Information +19 (14), Knowledge (Arcana) +13 (10), Knowledge (Nature) +17 (14), Listen +22 (18), Move Silently +13 (0), Perform +25 (18), Sense Motive +18 (18); [b]Feats:[/b] Alertness, Combat Reflexes, Extend Spell, Improved Initiative, Martial Weapon Proficiency (hoopak), Skill Focus (Perform), Spell Penetration [b]Possessions:[/b] [i]+2 Luck Hoopak[/i]; [i]+3 Mithral Shirt of Silent Moves[/i]; Buckler; [i]Cloak of Charisma +2[/i]; [i]Wand of Cure Serious Wounds[/i]; [i]Harp of Charming[/i]; Explorer's Outfit; 20 Masterwork Sling Bullets; Backpack; War Pony (Saddlebags: 150' Silk Rope, Grappling Hook, 10 Torches, 10 Sunrods, 20 Tinderwigs, 3 Tanglefoot bags). Total Weight: 31.75 lbs. [b]Spells:[/b] (4/6/4/4/4/3) [b]0-[/b] Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic; [b]1-[/b] Charm Person, Cure Light Wounds, Expeditious Retreat, Feather Fall; [b]2-[/b] Detect Thoughts, Eagle's Splendor, Levitate, Tongues; [b]3-[/b] Charm Monster, Clairaudience/Clairvoyance, Cure Serious Wounds, Haste; [b]4-[/b] Dimension Door, Dominate Person, Hold Monster, Improved Invisibility; [b]5-[/b] False Vision, Greater Dispelling, Persistent Image[/COLOR] [/QUOTE]
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Kender Game OOC thread. Warning: possesions will be borrowed.
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