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Kender Game OOC thread. Warning: possesions will be borrowed.
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<blockquote data-quote="Lichtenhart" data-source="post: 496776" data-attributes="member: 761"><p>No name yet, he was a white robe before completely losing his memory.</p><p></p><p>Kender Level 16 Sorcerer (Monte Cook's Variant), Chaotic Good</p><p></p><p>STR 10</p><p>DEX 20 (+5) (includes +4 Gloves of Dexterity)</p><p>CON 14 (+2)</p><p>INT 16 (+3)</p><p>WIS 10 </p><p>CHA 26 (+8) (includes +6 Amulet of Charisma)</p><p></p><p>Combat Stats:</p><p>Base Attack Bonus: +8/+3</p><p>Melee: +8/+3</p><p>Ranged: +13/+8 [+5 DEX]</p><p>Hit Points: 128 [96 (levels) + 32 (CON)]</p><p>Armor Class: 28 [10 + 5 (DEX) + 8 (Bracers of armor) + 4 (Ring of protection)] Touch 20 Flatfooted 23</p><p>Initiative: +5 (DEX)</p><p>Movement Rate: 50 feet (25 feet base, doubled by Boots of Striding and Springing)</p><p></p><p>Attacks per round:</p><p><em>to be calculated ASAP</em></p><p></p><p>Weapons and Armor:</p><p><em>to be calculated ASAP</em></p><p></p><p>Saving Throws:</p><p>Fort: +14 [+5 base, +2 CON, +2 familiar, +4 resistance, +1 luck]</p><p>Ref: +15 [+5 base, +5 DEX, +4 resistance, +1 luck]</p><p>Will: +15 [+10 base, +4 resistance, +1 luck]</p><p></p><p>Feats:</p><p>Simple Weapon Proficiency (Free for Sorcerer)</p><p>Combat Casting (1st level feat)</p><p>Spell Focus: Evocation (3rd level feat)</p><p>Still Spell (6th level feat)</p><p>Greater Spell Focus: Evocation (9th level feat)</p><p>Silent Spell (12th level feat)</p><p>Spell Penetration (15th level feat)</p><p></p><p>Skills:</p><p>Alchemy* +6 (2 ranks, +3 INT, +1 Luck)</p><p>Bluff +13 (5 ranks, +8 CHA, +1 Luck)</p><p>Concentration* +22 (19 ranks, +2 CON, +1 Luck) +26 Casting on the defensive</p><p>Craft (Painting)* +22 (16 ranks, +3 INT, +2 MW tools, +1 Luck)</p><p>Diplomacy* +22 (11 ranks, +8 CHA, +2 sinergy, +1 Luck)</p><p>Disable Device +10 (2 ranks, +3 INT, +2 Racial, +2 MW Tools,+1 Luck)</p><p>Disguise +11 (0 ranks, +8 CHA, +2 sinergy, +1 Luck)</p><p>Gather Info* +20 (11 ranks, +8 CHA, +1 Luck)</p><p>Hide +10 (0 ranks, +5 DEX, +4 size, +1 Luck)</p><p>Intimidate +11 (0 ranks, +8 CHA, +2 sinergy, +1 Luck)</p><p>Jump +11 (0 ranks, +0 STR, +10 Boots of S&S, +1 Luck)</p><p>Knowledge (Arcana) +23 (19 ranks, +3 INT, +1 Luck)</p><p>Open Lock +12 (2 ranks, +5 DEX, +2 Racial, +2 MW tools, +1 Luck)</p><p>Pick Pocket +12 (2 ranks, +5 DEX, +2 Racial, +2 sinergy, +1 Luck)</p><p>Scry +10 (6 ranks, +3 INT, +1 Luck)</p><p>Search +10 (4 ranks, +3 INT, +2 Racial, +1 Luck)</p><p>Spellcraft +23 (19 ranks, +3 INT, +1 Luck)</p><p></p><p>Languages:</p><p>Common, Kender,???.</p><p></p><p>Special Abilities:</p><p>Immunity to fear</p><p>Taunt <em>(How do I figure out the DC?)</em></p><p>Rogue Bonus: +2 racial bonus to Disable Device, Open Lock, Pick Pocket, and Search</p><p>Favored Class: Handler</p><p>Evasion</p><p></p><p>Spells:</p><p>Spells per day: 6/8/8/8/8/7/7/6/4</p><p>Known Spells:</p><p>Cantrips: Dancing Lights, Detect Magic, Ghost Sound (DC18), Light, Mage Hand, Mending, Open/Close (DC18), Prestidigitation (DC18), Read Magic.</p><p>Level 1: Color Spray (DC 19), Magic Missile, Silent Image (DC 19), Spider Climb (DC 19), <em>Unhand (from BoEM 2)</em></p><p>Level 2: Daylight, Glitterdust (DC 20), Knock, Shield, <em> Vivid Discharge (from BoEM 2)</em></p><p>Level 3: Fireball (DC 25), Gust of Wind (DC 25), Lightning Bolt (DC 25), Major Image (DC 21), Protection from Elements</p><p>Level 4: Emotion (DC 22), Fire Shield, Fly, Rainbow Pattern (DC 22), Stoneskin</p><p>Level 5: Cone of Cold (DC 27), Improved Invisibility, Passwall, Teleport</p><p>Level 6: Chain Lightning (DC 28), Eyebite (DC 24), Greater Dispelling, Veil (DC 24)</p><p>Level 7: Delayed Blast Fireball (DC 29), Mass Haste, Prismatic Ray (DC 29) </p><p>Level 8: Bigby's Clenched Fist (DC 30), Polymorph Any Object (DC 26)</p><p></p><p></p><p>Equipment:</p><p>Explorer's Outfit (but no cloak)</p><p>Bracers of armor +8 (64000 gp)</p><p><em>Amulet of Charisma +6 (I like it more than a cloak) </em> (36000 gp</p><p><em>Vest of Resistance +4 (from Tome and Blood)</em> (16000 gp)</p><p>Gloves of Dexterity +4 (16000 gp)</p><p>Boots of Striding and Springing (6000 gp)</p><p>Bag of Tricks, Tan (6300 gp)</p><p>Ring of protection +4 (32000 gp)</p><p>Ring of Evasion (25000 gp)</p><p></p><p><em>Belt of Many Pockets (from Tome and Blood)</em> (11000 gp)</p><p>- Sovereign Glue (2400 gp)</p><p>- Universal Solvent (2000 gp)</p><p>- Rod of Wonder (12000 gp)</p><p>- Decanter of Endless Water (9000 gp)</p><p>- Stone of Good Luck (10000 gp)</p><p>- Rope of Climbing (3000 gp)</p><p>- Painter's kit, Masterwork</p><p>- Thieves Tools, Masterwork</p><p><em>-1305mo to buy mundane equipment ASAP</em></p><p></p><p>Total Weight Carried: <em>to be calculated ASAP</em> lb</p><p>Load: Light</p><p></p><p>XP:</p><p>Current: 120,000 </p><p>Next Level: 136,000</p><p></p><p>Familiar: Rat</p><p>Tiny Magical Beast</p><p>HD 16 HP 64</p><p>Init +2</p><p>Speed: 15', 15' Climb</p><p></p><p>AC 22 [10 +2 DEX +2 Size +8 Natural]</p><p></p><p>Attacks: Bite +12/+7 1d3-4</p><p></p><p>SQ: Scent, Lowlight Vision, SR 21</p><p></p><p>Saves: For +9, Ref +11, Will +15</p><p></p><p>Abilities: STR 2, DEX 15, CON 10, INT 13, WIS 12, CHA 2</p><p></p><p>Skills: Balance +10, Climb +12, Hide +18, Move Silently +10</p><p></p><p>Feats: Weapon Finesse (Bite)</p><p></p><p>Equipment: <em>Collar of Resistance +4 (from Masters of the Wild)</em> (7840 gp)</p></blockquote><p></p>
[QUOTE="Lichtenhart, post: 496776, member: 761"] No name yet, he was a white robe before completely losing his memory. Kender Level 16 Sorcerer (Monte Cook's Variant), Chaotic Good STR 10 DEX 20 (+5) (includes +4 Gloves of Dexterity) CON 14 (+2) INT 16 (+3) WIS 10 CHA 26 (+8) (includes +6 Amulet of Charisma) Combat Stats: Base Attack Bonus: +8/+3 Melee: +8/+3 Ranged: +13/+8 [+5 DEX] Hit Points: 128 [96 (levels) + 32 (CON)] Armor Class: 28 [10 + 5 (DEX) + 8 (Bracers of armor) + 4 (Ring of protection)] Touch 20 Flatfooted 23 Initiative: +5 (DEX) Movement Rate: 50 feet (25 feet base, doubled by Boots of Striding and Springing) Attacks per round: [I]to be calculated ASAP[/I] Weapons and Armor: [I]to be calculated ASAP[/I] Saving Throws: Fort: +14 [+5 base, +2 CON, +2 familiar, +4 resistance, +1 luck] Ref: +15 [+5 base, +5 DEX, +4 resistance, +1 luck] Will: +15 [+10 base, +4 resistance, +1 luck] Feats: Simple Weapon Proficiency (Free for Sorcerer) Combat Casting (1st level feat) Spell Focus: Evocation (3rd level feat) Still Spell (6th level feat) Greater Spell Focus: Evocation (9th level feat) Silent Spell (12th level feat) Spell Penetration (15th level feat) Skills: Alchemy* +6 (2 ranks, +3 INT, +1 Luck) Bluff +13 (5 ranks, +8 CHA, +1 Luck) Concentration* +22 (19 ranks, +2 CON, +1 Luck) +26 Casting on the defensive Craft (Painting)* +22 (16 ranks, +3 INT, +2 MW tools, +1 Luck) Diplomacy* +22 (11 ranks, +8 CHA, +2 sinergy, +1 Luck) Disable Device +10 (2 ranks, +3 INT, +2 Racial, +2 MW Tools,+1 Luck) Disguise +11 (0 ranks, +8 CHA, +2 sinergy, +1 Luck) Gather Info* +20 (11 ranks, +8 CHA, +1 Luck) Hide +10 (0 ranks, +5 DEX, +4 size, +1 Luck) Intimidate +11 (0 ranks, +8 CHA, +2 sinergy, +1 Luck) Jump +11 (0 ranks, +0 STR, +10 Boots of S&S, +1 Luck) Knowledge (Arcana) +23 (19 ranks, +3 INT, +1 Luck) Open Lock +12 (2 ranks, +5 DEX, +2 Racial, +2 MW tools, +1 Luck) Pick Pocket +12 (2 ranks, +5 DEX, +2 Racial, +2 sinergy, +1 Luck) Scry +10 (6 ranks, +3 INT, +1 Luck) Search +10 (4 ranks, +3 INT, +2 Racial, +1 Luck) Spellcraft +23 (19 ranks, +3 INT, +1 Luck) Languages: Common, Kender,???. Special Abilities: Immunity to fear Taunt [I](How do I figure out the DC?)[/I] Rogue Bonus: +2 racial bonus to Disable Device, Open Lock, Pick Pocket, and Search Favored Class: Handler Evasion Spells: Spells per day: 6/8/8/8/8/7/7/6/4 Known Spells: Cantrips: Dancing Lights, Detect Magic, Ghost Sound (DC18), Light, Mage Hand, Mending, Open/Close (DC18), Prestidigitation (DC18), Read Magic. Level 1: Color Spray (DC 19), Magic Missile, Silent Image (DC 19), Spider Climb (DC 19), [I]Unhand (from BoEM 2)[/I] Level 2: Daylight, Glitterdust (DC 20), Knock, Shield, [I] Vivid Discharge (from BoEM 2)[/I] Level 3: Fireball (DC 25), Gust of Wind (DC 25), Lightning Bolt (DC 25), Major Image (DC 21), Protection from Elements Level 4: Emotion (DC 22), Fire Shield, Fly, Rainbow Pattern (DC 22), Stoneskin Level 5: Cone of Cold (DC 27), Improved Invisibility, Passwall, Teleport Level 6: Chain Lightning (DC 28), Eyebite (DC 24), Greater Dispelling, Veil (DC 24) Level 7: Delayed Blast Fireball (DC 29), Mass Haste, Prismatic Ray (DC 29) Level 8: Bigby's Clenched Fist (DC 30), Polymorph Any Object (DC 26) Equipment: Explorer's Outfit (but no cloak) Bracers of armor +8 (64000 gp) [I]Amulet of Charisma +6 (I like it more than a cloak) [/I] (36000 gp [I]Vest of Resistance +4 (from Tome and Blood)[/I] (16000 gp) Gloves of Dexterity +4 (16000 gp) Boots of Striding and Springing (6000 gp) Bag of Tricks, Tan (6300 gp) Ring of protection +4 (32000 gp) Ring of Evasion (25000 gp) [I]Belt of Many Pockets (from Tome and Blood)[/I] (11000 gp) - Sovereign Glue (2400 gp) - Universal Solvent (2000 gp) - Rod of Wonder (12000 gp) - Decanter of Endless Water (9000 gp) - Stone of Good Luck (10000 gp) - Rope of Climbing (3000 gp) - Painter's kit, Masterwork - Thieves Tools, Masterwork [I]-1305mo to buy mundane equipment ASAP[/I] Total Weight Carried: [I]to be calculated ASAP[/I] lb Load: Light XP: Current: 120,000 Next Level: 136,000 Familiar: Rat Tiny Magical Beast HD 16 HP 64 Init +2 Speed: 15', 15' Climb AC 22 [10 +2 DEX +2 Size +8 Natural] Attacks: Bite +12/+7 1d3-4 SQ: Scent, Lowlight Vision, SR 21 Saves: For +9, Ref +11, Will +15 Abilities: STR 2, DEX 15, CON 10, INT 13, WIS 12, CHA 2 Skills: Balance +10, Climb +12, Hide +18, Move Silently +10 Feats: Weapon Finesse (Bite) Equipment: [I]Collar of Resistance +4 (from Masters of the Wild)[/I] (7840 gp) [/QUOTE]
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