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Kender Game OOC thread. Warning: possesions will be borrowed.
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<blockquote data-quote="Argent Silvermage" data-source="post: 508678" data-attributes="member: 4322"><p><strong>Dylon Shireman</strong></p><p></p><p>Chaotic Good.</p><p>Handler 7/ Holy Liberator 9</p><p>Str: 14 (+2 from levels), Dex: 14, Con: 14, Int: 16, Wis: 14, Cha: 16 (+2 from Levels)</p><p>Hit Points: 146</p><p>Age: 27, Height 3’, Weight: 40 lbs, Hair: Sandy Blond, Eyes: Brown</p><p></p><p>BAB: +14, Fort: +8, Ref: +8, Will: +8, AC: 26</p><p></p><p>Skill ranks:</p><p>Diplomacy: 14</p><p>Sense Motive: 19</p><p>Hide: 10</p><p>Disable Device: 10</p><p>Escape Artist: 10</p><p>Open Locks: 10</p><p>Search: 10</p><p>Spot: 10</p><p>Move Silently: 10</p><p>Pick Pockets: 10</p><p>Perform/Pan Pipes: 10</p><p>Handle Animal: 9</p><p>Intimidate: 9</p><p>Ride/Dog: 9 </p><p></p><p>Feats:</p><p>1) Iron Will</p><p>2) Improved Initiative</p><p>3) Mounted combat</p><p>4) Expertise</p><p>5) Weapon focus: Long sword (2 handed)</p><p>6) Exotic weapon: Long sword (2 handed)</p><p></p><p>Special Abilities:</p><p>1) Detect Evil</p><p>2) Resist Enchantment</p><p>3) Divine Grace</p><p>4) Smite Evil</p><p>5) Turn Undead as an 8th level cleric</p><p>6) Immune to charms and compulsions</p><p>7) Celestial Companion: War/riding dog(Akita) named Angel</p><p>8) Subversion</p><p>9) Pocket grab</p><p>10) Evasion</p><p>11) Uncanny dodge (Dex bonus to AC)</p><p>12) Uncanny dodge (can't be flanked)</p><p>13) Divine spells per day: 1st =2, 2nd = 2, 3rd =1, 4th = 1</p><p></p><p>Dylon’s Equipment (total cost 244,274gp)</p><p></p><p>1. +3 Full plate. With Shadow and silent movement (26,650gp)</p><p>2. +4 long sword of Icy Burst (72,315gp)</p><p>3. Major ring of fire Resistance (24,000gp)</p><p>4. Rod of Lightning and Thunder (23,000gp)</p><p>5. Pipes of Haunting (6,500gp)</p><p>6. Pipes of Pain (12,000gp)</p><p>7. Pipes of Sounding (1,800GP)</p><p>8. Pipes of the sewers (1150GP)</p><p>9. +4 Girdle of Giant Strength (16,000gp)</p><p>10. +2 animated small steel shield (16,159gp)</p><p>11. Ring of Sustenance (2,500gp)</p><p>12. +4 headband of Charisma (16,000gp)</p><p>13. 2 haste potions (1,500gp)</p><p>14. 4 Cure moderate wounds potions (1,200gp)</p><p></p><p>Angel’s Equipment</p><p>1. Saddlebags of Holding [as bag of holding #3] (7,400gp)</p><p>2. Collar of Speed [as Horseshoes of speed] (1,900gp)</p><p>3. +2 Elven chain barding (12,300gp)</p><p>4. 6 potions of Cure Moderate Wounds (1,800gp)</p><p>5. All the rest of their equipment (tent and such.)</p><p></p><p>ANGEL!</p><p>Skills: *Dogs receive a +8 racial bonus to Wilderness Lore checks when tracking by scent.</p><p>Celestial Dog, Riding (Mount to Dylon: Holy Liberator level 9) </p><p>Medium-Size Animal </p><p>Hit Dice: 8d8+4 (68 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 40 ft.</p><p>AC: 16 (+2 Dex, +9 natural)</p><p>Attacks: Bite +3 melee</p><p>Damage: Bite 1d6+3</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Qualities: Scent</p><p>Saves: Fort +5, Ref +5, Will +1</p><p>Abilities: Str 18, Dex 15, Con 15,</p><p> Int 8, Wis 12, Cha 6</p><p>Skills: Listen +5, Spot +5, Swim +5</p><p>Feats: Improved Evasion, Share Spells, Empathic Link, Share saving Throws, Speak with Dylon, Blood Bond.</p><p> </p><p>Riding Dog</p><p>If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds at a Ride check.</p><p>Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101-200 pounds; a heavy load, 201-300 pounds. A riding dog can drag 1,500 pounds.</p><p>Skills: *Riding dogs receive a +4 racial bonus to Wilderness Lore checks when tracking by scent</p><p>Celestial Information.</p><p>Special Attacks: A celestial creature retains all the special attacks of the base creature and also gains the following.</p><p>Smite Evil (Su): Once per day the creature can make a normal attack to deal additional damage equal to its HD total (maximum of +20) against an evil foe.</p><p>Special Qualities: A celestial creature retains all the special qualities of the base creature and also gains the following ones:</p><p>· Dark-vision with a range of 60 feet. </p><p>· Acid, cold, and electricity resistance (see the table below). </p><p>· Damage reduction (see the table below). </p><p>· SR equal to double the creature’s HD (maximum 25). </p><p> Acid, Cold, Electricity</p><p>Hit Dice Resistance Damage Reduction</p><p>-------- ---------------------- ----------------</p><p>8-11 15 5/+2</p></blockquote><p></p>
[QUOTE="Argent Silvermage, post: 508678, member: 4322"] [b]Dylon Shireman[/b] Chaotic Good. Handler 7/ Holy Liberator 9 Str: 14 (+2 from levels), Dex: 14, Con: 14, Int: 16, Wis: 14, Cha: 16 (+2 from Levels) Hit Points: 146 Age: 27, Height 3’, Weight: 40 lbs, Hair: Sandy Blond, Eyes: Brown BAB: +14, Fort: +8, Ref: +8, Will: +8, AC: 26 Skill ranks: Diplomacy: 14 Sense Motive: 19 Hide: 10 Disable Device: 10 Escape Artist: 10 Open Locks: 10 Search: 10 Spot: 10 Move Silently: 10 Pick Pockets: 10 Perform/Pan Pipes: 10 Handle Animal: 9 Intimidate: 9 Ride/Dog: 9 Feats: 1) Iron Will 2) Improved Initiative 3) Mounted combat 4) Expertise 5) Weapon focus: Long sword (2 handed) 6) Exotic weapon: Long sword (2 handed) Special Abilities: 1) Detect Evil 2) Resist Enchantment 3) Divine Grace 4) Smite Evil 5) Turn Undead as an 8th level cleric 6) Immune to charms and compulsions 7) Celestial Companion: War/riding dog(Akita) named Angel 8) Subversion 9) Pocket grab 10) Evasion 11) Uncanny dodge (Dex bonus to AC) 12) Uncanny dodge (can't be flanked) 13) Divine spells per day: 1st =2, 2nd = 2, 3rd =1, 4th = 1 Dylon’s Equipment (total cost 244,274gp) 1. +3 Full plate. With Shadow and silent movement (26,650gp) 2. +4 long sword of Icy Burst (72,315gp) 3. Major ring of fire Resistance (24,000gp) 4. Rod of Lightning and Thunder (23,000gp) 5. Pipes of Haunting (6,500gp) 6. Pipes of Pain (12,000gp) 7. Pipes of Sounding (1,800GP) 8. Pipes of the sewers (1150GP) 9. +4 Girdle of Giant Strength (16,000gp) 10. +2 animated small steel shield (16,159gp) 11. Ring of Sustenance (2,500gp) 12. +4 headband of Charisma (16,000gp) 13. 2 haste potions (1,500gp) 14. 4 Cure moderate wounds potions (1,200gp) Angel’s Equipment 1. Saddlebags of Holding [as bag of holding #3] (7,400gp) 2. Collar of Speed [as Horseshoes of speed] (1,900gp) 3. +2 Elven chain barding (12,300gp) 4. 6 potions of Cure Moderate Wounds (1,800gp) 5. All the rest of their equipment (tent and such.) ANGEL! Skills: *Dogs receive a +8 racial bonus to Wilderness Lore checks when tracking by scent. Celestial Dog, Riding (Mount to Dylon: Holy Liberator level 9) Medium-Size Animal Hit Dice: 8d8+4 (68 hp) Initiative: +2 (Dex) Speed: 40 ft. AC: 16 (+2 Dex, +9 natural) Attacks: Bite +3 melee Damage: Bite 1d6+3 Face/Reach: 5 ft. by 5 ft./5 ft. Special Qualities: Scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 18, Dex 15, Con 15, Int 8, Wis 12, Cha 6 Skills: Listen +5, Spot +5, Swim +5 Feats: Improved Evasion, Share Spells, Empathic Link, Share saving Throws, Speak with Dylon, Blood Bond. Riding Dog If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds at a Ride check. Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101-200 pounds; a heavy load, 201-300 pounds. A riding dog can drag 1,500 pounds. Skills: *Riding dogs receive a +4 racial bonus to Wilderness Lore checks when tracking by scent Celestial Information. Special Attacks: A celestial creature retains all the special attacks of the base creature and also gains the following. Smite Evil (Su): Once per day the creature can make a normal attack to deal additional damage equal to its HD total (maximum of +20) against an evil foe. Special Qualities: A celestial creature retains all the special qualities of the base creature and also gains the following ones: · Dark-vision with a range of 60 feet. · Acid, cold, and electricity resistance (see the table below). · Damage reduction (see the table below). · SR equal to double the creature’s HD (maximum 25). Acid, Cold, Electricity Hit Dice Resistance Damage Reduction -------- ---------------------- ---------------- 8-11 15 5/+2 [/QUOTE]
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