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Kender homebrew
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<blockquote data-quote="slightlyprime" data-source="post: 6854180" data-attributes="member: 6796246"><p>I increased the speed to 30ft to show their energetic attitude and they are fast because they want to get to the interesting places faster. Kinda lameish reason but didn't see it as a big deal. </p><p></p><p>Personally don't like taunt as part of a race, and vicous mockery is magical so didn't fit the theme in my opinion. However, taunt is a big deal to kender so i put something in there which I felt wasn't too powerful.</p><p></p><p>Fearless, whilst better than halflings advantage vs fear I felt was about equal to elves immune to magical sleep plus advantage vs charm, also whilst lots of big bads have fear effects by that point many classes have a way to deal with fear aura. Therefore I didn't think it was very significant as monks, fighters indomitable ability, halflings, anyone with a high wisdom save and berserker barbarians are fine against fear most of the time.Sure none of them are immune but frightened is normally not quite as bad as some charmed effects in my opinion. </p><p></p><p>I agree kender don't work well in many parties due to stealing, however, kender only take interesting things so a shiny spoon is good but a jewl or sword are kinda dull, so they can work depending on the player. Was going to play a kender in upcoming campaign where we are using the dmg variant with rotating dm, but felt it wouldn't work well as it is oathbreaker pally and an evil dragon creature from dragonlance (forgot name) which is a berserker barbarian (we modified the class so no exhaustion and intimidating presence uses str rather than cha). So kender would have been a problem not because of stealing but would have been killed for telling the paladin to not kill innocents, (in a funny group that balance is secondary to fun). So not actually going to use the class now in the close future but if i did feel it is moderatley playable except taunt which is a lame ability but necessary for flavour.</p><p></p><p>I will take on your advice though of rewording taunt, it is overly verbose and is too different to other races, really tempted to just drop the ability all together.</p></blockquote><p></p>
[QUOTE="slightlyprime, post: 6854180, member: 6796246"] I increased the speed to 30ft to show their energetic attitude and they are fast because they want to get to the interesting places faster. Kinda lameish reason but didn't see it as a big deal. Personally don't like taunt as part of a race, and vicous mockery is magical so didn't fit the theme in my opinion. However, taunt is a big deal to kender so i put something in there which I felt wasn't too powerful. Fearless, whilst better than halflings advantage vs fear I felt was about equal to elves immune to magical sleep plus advantage vs charm, also whilst lots of big bads have fear effects by that point many classes have a way to deal with fear aura. Therefore I didn't think it was very significant as monks, fighters indomitable ability, halflings, anyone with a high wisdom save and berserker barbarians are fine against fear most of the time.Sure none of them are immune but frightened is normally not quite as bad as some charmed effects in my opinion. I agree kender don't work well in many parties due to stealing, however, kender only take interesting things so a shiny spoon is good but a jewl or sword are kinda dull, so they can work depending on the player. Was going to play a kender in upcoming campaign where we are using the dmg variant with rotating dm, but felt it wouldn't work well as it is oathbreaker pally and an evil dragon creature from dragonlance (forgot name) which is a berserker barbarian (we modified the class so no exhaustion and intimidating presence uses str rather than cha). So kender would have been a problem not because of stealing but would have been killed for telling the paladin to not kill innocents, (in a funny group that balance is secondary to fun). So not actually going to use the class now in the close future but if i did feel it is moderatley playable except taunt which is a lame ability but necessary for flavour. I will take on your advice though of rewording taunt, it is overly verbose and is too different to other races, really tempted to just drop the ability all together. [/QUOTE]
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