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Kenjib - Nice setting
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<blockquote data-quote="Terradyne" data-source="post: 344213" data-attributes="member: 5859"><p>Thanks for the additional thoughts, kenjib. I am sure that it was very, VERY tough to try to whittle down your descriptions of such unusual concepts to fit in your one-pager. I think a lot of folks will have had the same problem. Maybe the contest would have been better served in some respects by starting with a higher page count. It would have allowed the really good ideas to be more fully fleshed out and served as sort of a test of the writer's resolve and ability to produce detail.</p><p></p><p>I would fully agree with the "no gunpowder" thing. I never felt that it belonged in most fantasy settings anyway. I figured that you had more traditional ships in mind. I was just struck by the idea that settings that revolve around a lot of vessel travel often are greatly enhanced by having really unique and special vessels. Some quick offhand examples - Moya from Farscape, the awesome Trimaran from Waterworld, The Millenium Falcon, and almost any ship from Spelljammer. These vessels say things about the setting in their very design and add a ton of "coolness" to boot. </p><p></p><p>Its funny, from my initial read-throughs of your submission I never really felt like Haalyr was a pirate setting. After thinking about its obvious sea-based connections a bit later, I began to suspect that perhaps it was meant to use a "pirate" motif a bit more.</p><p></p><p>I would say that your space limitations definitely hurt your ability to properly pitch such unusual concepts. I really thought that your ideas for your magic system didn't come though quite as strongly in your one-page as well as your more "literary" and "surrealist" ideas. This was surely a difficulty faced by everyone who envisioned a more ambitious and less cliche-driven setting.</p><p></p><p>Thanks again,</p><p></p><p>-Terradyne</p></blockquote><p></p>
[QUOTE="Terradyne, post: 344213, member: 5859"] Thanks for the additional thoughts, kenjib. I am sure that it was very, VERY tough to try to whittle down your descriptions of such unusual concepts to fit in your one-pager. I think a lot of folks will have had the same problem. Maybe the contest would have been better served in some respects by starting with a higher page count. It would have allowed the really good ideas to be more fully fleshed out and served as sort of a test of the writer's resolve and ability to produce detail. I would fully agree with the "no gunpowder" thing. I never felt that it belonged in most fantasy settings anyway. I figured that you had more traditional ships in mind. I was just struck by the idea that settings that revolve around a lot of vessel travel often are greatly enhanced by having really unique and special vessels. Some quick offhand examples - Moya from Farscape, the awesome Trimaran from Waterworld, The Millenium Falcon, and almost any ship from Spelljammer. These vessels say things about the setting in their very design and add a ton of "coolness" to boot. Its funny, from my initial read-throughs of your submission I never really felt like Haalyr was a pirate setting. After thinking about its obvious sea-based connections a bit later, I began to suspect that perhaps it was meant to use a "pirate" motif a bit more. I would say that your space limitations definitely hurt your ability to properly pitch such unusual concepts. I really thought that your ideas for your magic system didn't come though quite as strongly in your one-page as well as your more "literary" and "surrealist" ideas. This was surely a difficulty faced by everyone who envisioned a more ambitious and less cliche-driven setting. Thanks again, -Terradyne [/QUOTE]
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