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*Dungeons & Dragons
Kensei Monk - how was it for you?
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<blockquote data-quote="JiffyPopTart" data-source="post: 8102452" data-attributes="member: 4881"><p>I played your character, a wood elf kensai monk, in Tomb of Annihilation.</p><p></p><p>1. The obvious best choice is picking a longsword and longbow as your two kensai weapons. This is what I did.</p><p></p><p>2. My group is not minmaxing optimizers so my monk was usually one of the primary damage dealers round-to-round.</p><p></p><p>3. If you decide that you are going to shut down a single opponent no matter what, you are going to stun them for a round or two (by which time they are most likely dead). You may blow through your KI to do it, but usually you reserve this decision for important bad guys that are the last battle you are going to do before a short rest, where you get all your KI back.</p><p></p><p>4. Your mobility (wood elf and monk) combined with the long range of a longbow means that you will frequently be the character running down and stopping any enemies who are trying to escape. Getting two longbow shots a round with D8 +d4 +5 is pretty powerful for stopping those with just a few HP left trying to bug out.</p><p></p><p>5. I never felt like my character was ineffective or lacking compared to the rest of the party. The biggest downside to the monk is the lack of good magic items, however there are probably going to be magic Longswords and longbows for you to use if nothing else pops up super exciting for your character. I ended up with a dragonslaying longsword and an amulet that let me automatically pass death saves. With that amulet I made an effort to go all-out in any melee combat as I wasn't worried about bleeding out if I got KOed during the battle. I was able to near solo a dragon and was able to solo a BBEG named bad guy using stunning strike and laying on the damage without them being able to respond.</p><p></p><p>6. I choose to not max out my WIS (and A/C) and instead went for a couple feats. I think my WIS was +3 and it never seemed like it was worth it to increase it further.</p><p></p><p>7. It does seem really strange that to get the benefit of the AC you have to "waste" a turn with a martial arts attack, but really all you will be doing is dropping one D10 for a D6 which doesn't affect your output much.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8102452, member: 4881"] I played your character, a wood elf kensai monk, in Tomb of Annihilation. 1. The obvious best choice is picking a longsword and longbow as your two kensai weapons. This is what I did. 2. My group is not minmaxing optimizers so my monk was usually one of the primary damage dealers round-to-round. 3. If you decide that you are going to shut down a single opponent no matter what, you are going to stun them for a round or two (by which time they are most likely dead). You may blow through your KI to do it, but usually you reserve this decision for important bad guys that are the last battle you are going to do before a short rest, where you get all your KI back. 4. Your mobility (wood elf and monk) combined with the long range of a longbow means that you will frequently be the character running down and stopping any enemies who are trying to escape. Getting two longbow shots a round with D8 +d4 +5 is pretty powerful for stopping those with just a few HP left trying to bug out. 5. I never felt like my character was ineffective or lacking compared to the rest of the party. The biggest downside to the monk is the lack of good magic items, however there are probably going to be magic Longswords and longbows for you to use if nothing else pops up super exciting for your character. I ended up with a dragonslaying longsword and an amulet that let me automatically pass death saves. With that amulet I made an effort to go all-out in any melee combat as I wasn't worried about bleeding out if I got KOed during the battle. I was able to near solo a dragon and was able to solo a BBEG named bad guy using stunning strike and laying on the damage without them being able to respond. 6. I choose to not max out my WIS (and A/C) and instead went for a couple feats. I think my WIS was +3 and it never seemed like it was worth it to increase it further. 7. It does seem really strange that to get the benefit of the AC you have to "waste" a turn with a martial arts attack, but really all you will be doing is dropping one D10 for a D6 which doesn't affect your output much. [/QUOTE]
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Kensei Monk - how was it for you?
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