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Character Builds & Optimization
Kensei Monk
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<blockquote data-quote="Sanj100" data-source="post: 7337202" data-attributes="member: 6935981"><p>Recent Build I made, was Wood Elf, 17Kensei/2Warlock/1Warpriest based of Samurai Jack.</p><p></p><p>STR:9</p><p>DEX:14 (+2)</p><p>CON:14 </p><p>INT: 8</p><p>WIS:13 (+1)</p><p>CHA: 14</p><p></p><p>Pick up Longbow, and Longsword proficiency for free. Warlock Dip gets you Armour of Shadows Invocation, and Fiendish Vigor for AC starting at 16. 18 when Agile Parry is enabled. 20, once Dex is Capped. 22 if you can get Bracers of Defense.</p><p></p><p>Also gives access to Spells Protection from Good and Evil for disadvantage, as well as Hex for Damage Boosts.</p><p>Warpriest gives you access to Shield of Faith and Sanctuary, for another 2+AC or cause wasted attacks, as well as martial weapon proficiency.</p><p></p><p>Also gives you access to 8 Cantrips, and 9 Spells, as well as 4 Level 1 Spell Slots, and depending on if all Splatbooks allowed, Booming Blade and/or Green-Flame Blade can come into play as well to further round out your toolkit, especially for earlier levels before extra attack comes.</p><p></p><p>From Level 7 onwards going 5/1/1, once hex is applied you can potentially do 1d10+7d6 damage for 5 rounds before running out of Ki, which scales as Martial Arts Die increase.</p><p></p><p>If you pick up Mobile, you completely negate OAs from targets attacked without needing to burn Ki, meaning you become incredibly annoying and sticky Tank/OT that can dive into the backline with a 45ft movement speed.</p><p></p><p>Alternatively, you can go Vuman to pick up Mobile from 1st Level, and pick up Alert as well, or Boost Wis further, though you need a +4mod for the Wis to outstrip Armour of Shadows.</p></blockquote><p></p>
[QUOTE="Sanj100, post: 7337202, member: 6935981"] Recent Build I made, was Wood Elf, 17Kensei/2Warlock/1Warpriest based of Samurai Jack. STR:9 DEX:14 (+2) CON:14 INT: 8 WIS:13 (+1) CHA: 14 Pick up Longbow, and Longsword proficiency for free. Warlock Dip gets you Armour of Shadows Invocation, and Fiendish Vigor for AC starting at 16. 18 when Agile Parry is enabled. 20, once Dex is Capped. 22 if you can get Bracers of Defense. Also gives access to Spells Protection from Good and Evil for disadvantage, as well as Hex for Damage Boosts. Warpriest gives you access to Shield of Faith and Sanctuary, for another 2+AC or cause wasted attacks, as well as martial weapon proficiency. Also gives you access to 8 Cantrips, and 9 Spells, as well as 4 Level 1 Spell Slots, and depending on if all Splatbooks allowed, Booming Blade and/or Green-Flame Blade can come into play as well to further round out your toolkit, especially for earlier levels before extra attack comes. From Level 7 onwards going 5/1/1, once hex is applied you can potentially do 1d10+7d6 damage for 5 rounds before running out of Ki, which scales as Martial Arts Die increase. If you pick up Mobile, you completely negate OAs from targets attacked without needing to burn Ki, meaning you become incredibly annoying and sticky Tank/OT that can dive into the backline with a 45ft movement speed. Alternatively, you can go Vuman to pick up Mobile from 1st Level, and pick up Alert as well, or Boost Wis further, though you need a +4mod for the Wis to outstrip Armour of Shadows. [/QUOTE]
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