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<blockquote data-quote="gamer_guy" data-source="post: 166840" data-attributes="member: 4173"><p>First let me say thanks to KenzerCo for this oppurtunity.</p><p></p><p>I'm reviewing HackMaster Hacklopedia of Beasts-Volume IV.</p><p>I thought this was a very good book. The book in all reminded me of the good ol' Monster Manuel. It has updates of alot of creatures and a couple I was unfamiliar with. I (most of all) enjoyed the art, intro, and the stat blocks. Personally I don't think they need so many monsters (although I know it is a Hack and Slash Game and many GMs love as many monsters as they can get a hold of) but i would rather have fewer monsters and more about each (How do they fit into the Hackmaster world or any home brew world?, etc). Overall I give it a 4/5. It's very easy to bring to the gaming table and just flip to a page and start describing the monster to your PCs. So if your looking for monsters by the number this is your book.</p><p></p><p>I'm also reviewing Kingdoms of Kalamar Harvest of Darkness. First of all I LOVED it being a 3 in 1 adventure that ties so well together. It's a great module that will keep the players wanting more. It also gives them many options without getting away from the plot. It's an exciting adventure that takes many turns. I just wish I had the KoK core books (I may be looking into that.....). I loved the maps and tables. The NPC's were also very detailed which makes it easier for the GM. My players loved it (Were not done with it though.....). I gave it a 5/5.</p></blockquote><p></p>
[QUOTE="gamer_guy, post: 166840, member: 4173"] First let me say thanks to KenzerCo for this oppurtunity. I'm reviewing HackMaster Hacklopedia of Beasts-Volume IV. I thought this was a very good book. The book in all reminded me of the good ol' Monster Manuel. It has updates of alot of creatures and a couple I was unfamiliar with. I (most of all) enjoyed the art, intro, and the stat blocks. Personally I don't think they need so many monsters (although I know it is a Hack and Slash Game and many GMs love as many monsters as they can get a hold of) but i would rather have fewer monsters and more about each (How do they fit into the Hackmaster world or any home brew world?, etc). Overall I give it a 4/5. It's very easy to bring to the gaming table and just flip to a page and start describing the monster to your PCs. So if your looking for monsters by the number this is your book. I'm also reviewing Kingdoms of Kalamar Harvest of Darkness. First of all I LOVED it being a 3 in 1 adventure that ties so well together. It's a great module that will keep the players wanting more. It also gives them many options without getting away from the plot. It's an exciting adventure that takes many turns. I just wish I had the KoK core books (I may be looking into that.....). I loved the maps and tables. The NPC's were also very detailed which makes it easier for the GM. My players loved it (Were not done with it though.....). I gave it a 5/5. [/QUOTE]
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