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<blockquote data-quote="Drew" data-source="post: 77509" data-attributes="member: 1314"><p>Yeah, the Kercpa are great. Thanks for the feedback. Making them small eliminates a lot of headaches, so I think that I'll use that. It makes them a little bigger than I originally envisioned them, but 2 ft is really not THAT different from 1 ft.</p><p></p><p>I really like the idea of the ability to move through treebranches at normal speed. That's good.</p><p></p><p>What do you think of the prestige class my friend created for them?</p><p>----------------------------------------------------------------------------------</p><p>Defender of the High Forest</p><p></p><p>Hit Die: D10</p><p></p><p>Requirements</p><p></p><p>Race: Kercpa</p><p>Base Attack Bonus: +5</p><p>Hide: 8 Ranks</p><p>Move Silently: 8 Ranks</p><p>Wilderness Lore: 4 Ranks</p><p>Feats: Point Blank Shot, Precise Shot</p><p></p><p>Class Skills</p><p></p><p>The class skills for the Defender of the High Forest (and the key ability for each skill) are Animal Empathy (Cha), Climb (Dex), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intuit Direction (Wis), Jump (Str), Knowledge (Nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), Use Rope (Dex), and Wilderness Lore (Wis)</p><p></p><p>Skill points at each level: 4 + Int modifier</p><p></p><p>Class Features</p><p></p><p>Weaopon and Armor Proficiency: A Defender of the High Forest is proficient will all simple and martial weapons , light armor, and shields.</p><p></p><p>Ambush: If a Defender of the High Forest can catch an opponent off guard he can use his weapon to inflict extra damage. Basically, whenever an opponent is denied his dexterity bonus to AC the Defender of the High Forest may apply this extra damage. This extra damage may only be added to a ranged attack if the Defender of the High Forest is within 30 feet. This is an extaordinary ability.</p><p></p><p>Unseen Adversary: The Defenders of the High Forest are experts at concealment, ambush, and guerilla warfare tactics. This allows them to appear far more numerous than they really are, thereby keeping unwanted intruders from the Kercpa communities deep within the forest. When using the hide skill in natural woodland surroundings the Defender of the High Forest may remain hidden by making a hide check (opposed by his opponents spot check) with a -4 penalty. The Defender of the High Forest must make a new hide check each round he attacks while hidden with a cumulative -4 penalty per attack during the encounter. The Defender of the High Forest may apply his bonus Ambush dice to the damage dealt by attacks made while hidden in this manner. This is an extraordinary ability.</p><p></p><p>Amongst the Trees: Few are better at remaining hidden in the forest than the Defenders of the High Forest. When in natural woodland surroundings the Defender of the High Forest may apply the listed bonus to his hide and move silently checks. This is an extraordinary ability.</p><p></p><p>Evasion: Kercpa are small, agile creatures that are hard to hit with area effect attacks, the Defenders of the High Forest are especially hard to hit as they have had much experience taking cover as their enemies fire blindly into the forest, looking to harm their unseen attackers. At fourth level the Defender of the High Forest gains the evasion class ability as described in the PHB. This is an extraordinary ability.</p><p></p><p>Pass Without Trace: At fifth level the Defender of the High Forest gains the ability to Pass Without Trace at will as per the spell. This abiltiy only effects the Defender of the High Forest. This is a supernatural ability.</p><p></p><p>BAB: As fighter</p><p>Good Saves: Fort and Ref</p><p></p><p>Abilities:</p><p>1st - Ambush +1d6, Unseen Advesary</p><p>2nd - Amongst the Trees +4</p><p>3rd - Ambush +2d6, Evasion</p><p>4th - Amongst the Trees +8</p><p>5th - Ambush +3d6, Pass Without Trace</p></blockquote><p></p>
[QUOTE="Drew, post: 77509, member: 1314"] Yeah, the Kercpa are great. Thanks for the feedback. Making them small eliminates a lot of headaches, so I think that I'll use that. It makes them a little bigger than I originally envisioned them, but 2 ft is really not THAT different from 1 ft. I really like the idea of the ability to move through treebranches at normal speed. That's good. What do you think of the prestige class my friend created for them? ---------------------------------------------------------------------------------- Defender of the High Forest Hit Die: D10 Requirements Race: Kercpa Base Attack Bonus: +5 Hide: 8 Ranks Move Silently: 8 Ranks Wilderness Lore: 4 Ranks Feats: Point Blank Shot, Precise Shot Class Skills The class skills for the Defender of the High Forest (and the key ability for each skill) are Animal Empathy (Cha), Climb (Dex), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intuit Direction (Wis), Jump (Str), Knowledge (Nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), Use Rope (Dex), and Wilderness Lore (Wis) Skill points at each level: 4 + Int modifier Class Features Weaopon and Armor Proficiency: A Defender of the High Forest is proficient will all simple and martial weapons , light armor, and shields. Ambush: If a Defender of the High Forest can catch an opponent off guard he can use his weapon to inflict extra damage. Basically, whenever an opponent is denied his dexterity bonus to AC the Defender of the High Forest may apply this extra damage. This extra damage may only be added to a ranged attack if the Defender of the High Forest is within 30 feet. This is an extaordinary ability. Unseen Adversary: The Defenders of the High Forest are experts at concealment, ambush, and guerilla warfare tactics. This allows them to appear far more numerous than they really are, thereby keeping unwanted intruders from the Kercpa communities deep within the forest. When using the hide skill in natural woodland surroundings the Defender of the High Forest may remain hidden by making a hide check (opposed by his opponents spot check) with a -4 penalty. The Defender of the High Forest must make a new hide check each round he attacks while hidden with a cumulative -4 penalty per attack during the encounter. The Defender of the High Forest may apply his bonus Ambush dice to the damage dealt by attacks made while hidden in this manner. This is an extraordinary ability. Amongst the Trees: Few are better at remaining hidden in the forest than the Defenders of the High Forest. When in natural woodland surroundings the Defender of the High Forest may apply the listed bonus to his hide and move silently checks. This is an extraordinary ability. Evasion: Kercpa are small, agile creatures that are hard to hit with area effect attacks, the Defenders of the High Forest are especially hard to hit as they have had much experience taking cover as their enemies fire blindly into the forest, looking to harm their unseen attackers. At fourth level the Defender of the High Forest gains the evasion class ability as described in the PHB. This is an extraordinary ability. Pass Without Trace: At fifth level the Defender of the High Forest gains the ability to Pass Without Trace at will as per the spell. This abiltiy only effects the Defender of the High Forest. This is a supernatural ability. BAB: As fighter Good Saves: Fort and Ref Abilities: 1st - Ambush +1d6, Unseen Advesary 2nd - Amongst the Trees +4 3rd - Ambush +2d6, Evasion 4th - Amongst the Trees +8 5th - Ambush +3d6, Pass Without Trace [/QUOTE]
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