Kerrick's collection of "Why not do this?" rules

Why not make it turn a bad save to a good save and have no other use? Solves the "these feats suck" problem and avoids inflated saving throws.
Changing a bad save to a good save means you'd have to recalculate everything, which could be a real PITA if you've got levels in multiple classes. I think if someone wants to blow 3 feats to get a high (or higher, if it's low) save, more power to them. It could, of course, use some testing, but I don't think it would break anything.

This assumes you use some kind of uniform saving throw format, i.e. you can't get the +2 1st level kicker more than once.
I do, actually - I use the fractional BAB/saves system, where you get the +2 only once per save.
 

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