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The Society of 3.5 Revisionists
Kerrick's collection of "Why not do this?" rules
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<blockquote data-quote="ChampionoftheTriad" data-source="post: 4532235" data-attributes="member: 17710"><p>Well, like I said, that's what I've been doing all along. In the system the DOES use the "no Con score", it makes excellent sense and "fixes" a bug in the system (i.e.: undead are supposed to be supernaturally tough, yet RAW makes them kinda fragile).</p><p></p><p>To me though, the whole "logical approach" of the no Con score system, just doesn't hold up in the abstract hp system. Frex, undead are not subject to critical hits. But, if you can damage them through violent application of force (with a sword), and at 0 hp they are destroyed, then why can't you get a good hit that does more physical damage to there structure? We allow crits vs. corporeal undead, but not sneak attacks or "precision" damage (those actually target vital living organs and such, but the crit is more a random "you cut deep through the joint, and nearly take its arm off").</p></blockquote><p></p>
[QUOTE="ChampionoftheTriad, post: 4532235, member: 17710"] Well, like I said, that's what I've been doing all along. In the system the DOES use the "no Con score", it makes excellent sense and "fixes" a bug in the system (i.e.: undead are supposed to be supernaturally tough, yet RAW makes them kinda fragile). To me though, the whole "logical approach" of the no Con score system, just doesn't hold up in the abstract hp system. Frex, undead are not subject to critical hits. But, if you can damage them through violent application of force (with a sword), and at 0 hp they are destroyed, then why can't you get a good hit that does more physical damage to there structure? We allow crits vs. corporeal undead, but not sneak attacks or "precision" damage (those actually target vital living organs and such, but the crit is more a random "you cut deep through the joint, and nearly take its arm off"). [/QUOTE]
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