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Kerrick's revised epic monsters
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<blockquote data-quote="Kerrick" data-source="post: 4704805" data-attributes="member: 4722"><p>I just finished the stone colossus, using UK's rules. This thing is insane:</p><p></p><p><strong>Stone Colossus<strong></strong></strong></p><p><strong><strong>Titanic Construct</strong></strong></p><p><strong><strong><strong>Hit Dice:</strong> 120d10+110 (770 hp)</strong></strong></p><p><strong><strong><strong>Initiative:</strong> -3</strong></strong></p><p><strong><strong><strong>Speed:</strong> 40 ft. (8 squares)(can't run) </strong></strong></p><p><strong><strong><strong>Armor Class:</strong> 87 (–12 size, –3 Dex, +102 natural), touch 0, flat-footed 90</strong></strong></p><p><strong><strong><strong>Base Attack/Grapple:</strong> +90/+146</strong></strong></p><p><strong><strong><strong>Attack:</strong> Slam +114 melee (4d6+36)</strong></strong></p><p><strong><strong><strong>Full Attack:</strong> 2 slams +114 melee (4d6+36)</strong></strong></p><p><strong><strong><strong>Space/Reach:</strong> 45 ft./70 ft.</strong></strong></p><p><strong><strong><strong>Special Attacks:</strong> Shatter</strong></strong></p><p><strong><strong><strong>Special Qualities:</strong> Construct traits, DR 30/adamantine, magic immunity</strong></strong></p><p><strong><strong><strong>Saves:</strong> Fort +56, Ref +53, Will +56</strong></strong></p><p><strong><strong><strong>Abilities:</strong> Str 72, Dex 5, Con –, Int -, Wis 10, Cha 1</strong></strong></p><p><strong><strong><strong>Skills:</strong> --</strong></strong></p><p><strong><strong><strong>Feats:</strong> Awesome Blow(B)</strong></strong></p><p><strong><strong><strong>Environment:</strong> Any </strong></strong></p><p><strong><strong><strong>Organization:</strong> Solitary </strong></strong></p><p><strong><strong><strong>ECL:</strong> </strong></strong></p><p><strong><strong><strong>Treasure:</strong> None </strong></strong></p><p><strong><strong><strong>Alignment:</strong> Usually neutral</strong></strong></p><p><strong><strong><strong>Advancement:</strong> 121–240 HD (Titanic); 241-360 HD (Macro-Fine)</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>A stone colossus cannot speak or make any vocal noise. It stands about 70 feet tall and weighs about 1,500 tons.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Combat</strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong> <strong>Shatter (Su):</strong> A stone colossus can use shatter (DC 7) as a free action once every 2 rounds against an opponent's weapon or other item as a 30th-level caster. The DC is Charisma-based.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong> <strong>Magic Immunity (Ex):</strong> A stone colossus is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. </strong></strong></p><p><strong><strong></strong></strong></p><p> <strong><strong>A <em>transmute rock to mud</em> spell slows it (as the <em>slow</em> spell) for 1 round, with no save, while <em>transmute mud to rock</em> heals all its lost hit points. A <em>stone to flesh</em> spell has no effect on a stone colossus.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Construction</strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong> A stone colossus's body is chiseled from a single block of high-quality hard stone, such as granite, weighing at least 3,750 tons, which costs around 6,000,000 gp. Assembling the body requires a successful DC 60 Craft (sculpting) or Craft (stonemasonry) check.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong> CL Godlike; <em>Geas/quest, wish, polymorph any object, shatter</em>. Price Who the hell knows?? gp</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>A few notes: </strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>You may notice I dropped the antimagic field. I felt that was serious overkill, and really contradictory - if it's in the center of an antimagic field, NO spells can affect it. Not to mention that constructs being immune to all spells except those that bypass SR is balanced; making them immune to all spells period is too much - all the PCs' magic items suddenly become dead weight, making them less than useless against a creature with 100+ HD and a 70-ft. reach.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>I used the density of granite to determine its weight. I found <a href="http://www.cribmaster.net/selection_guide/page1.php" target="_blank">this handy website</a> years ago when I was looking for material densities for some reason; by UK's 100/30/15 rule for humanoid size, that makes a golem 70 feet tall weigh 1,500 tons (this baby's solid, unlike the iron colossus). I tacked on 25% for the base size of the rock you'd need, then extrapolated the cost from the existing numbers - 375,000 pounds at 100K gp, which ended up being 7.5 million - and dropped 20%. </strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>The Craft DC for the MM golems appears to be around HD + 15%, but that would make this around DC 130, which is absurd. I'm sure it's a sliding scale (I'll sit down and figure it out some other time; I have plans to do clay, flesh, iron, and stone for all the UK golem sizes), but I guessed 50% would work.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>One thing I don't agree with is UK's DR rule for constructs. This would have DR 8/-, which is a little silly for such a huge being. Another thing I need to do: come up with a sliding scale for DR based on HD.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>The caster level is based on 1/4 HD. Normally it's 3/4 HD, but since the golem is unintelligent, it gets only 1/4. If you go with spell DCs as 10 + 1/2 CL + spell level, it becomes DC 27 - fairly respectable.</strong></strong></p></blockquote><p></p>
[QUOTE="Kerrick, post: 4704805, member: 4722"] I just finished the stone colossus, using UK's rules. This thing is insane: [b]Stone Colossus[b] Titanic Construct [b]Hit Dice:[/b] 120d10+110 (770 hp) [b]Initiative:[/b] -3 [b]Speed:[/b] 40 ft. (8 squares)(can't run) [b]Armor Class:[/b] 87 (–12 size, –3 Dex, +102 natural), touch 0, flat-footed 90 [b]Base Attack/Grapple:[/b] +90/+146 [b]Attack:[/b] Slam +114 melee (4d6+36) [b]Full Attack:[/b] 2 slams +114 melee (4d6+36) [b]Space/Reach:[/b] 45 ft./70 ft. [b]Special Attacks:[/b] Shatter [b]Special Qualities:[/b] Construct traits, DR 30/adamantine, magic immunity [b]Saves:[/b] Fort +56, Ref +53, Will +56 [b]Abilities:[/b] Str 72, Dex 5, Con –, Int -, Wis 10, Cha 1 [b]Skills:[/b] -- [b]Feats:[/b] Awesome Blow(B) [b]Environment:[/b] Any [b]Organization:[/b] Solitary [b]ECL:[/b] [b]Treasure:[/b] None [b]Alignment:[/b] Usually neutral [b]Advancement:[/b] 121–240 HD (Titanic); 241-360 HD (Macro-Fine) A stone colossus cannot speak or make any vocal noise. It stands about 70 feet tall and weighs about 1,500 tons. [b]Combat[/b] [b]Shatter (Su):[/b] A stone colossus can use shatter (DC 7) as a free action once every 2 rounds against an opponent's weapon or other item as a 30th-level caster. The DC is Charisma-based. [b]Magic Immunity (Ex):[/b] A stone colossus is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A [i]transmute rock to mud[/i] spell slows it (as the [i]slow[/i] spell) for 1 round, with no save, while [i]transmute mud to rock[/i] heals all its lost hit points. A [i]stone to flesh[/i] spell has no effect on a stone colossus. [b]Construction[/b] A stone colossus's body is chiseled from a single block of high-quality hard stone, such as granite, weighing at least 3,750 tons, which costs around 6,000,000 gp. Assembling the body requires a successful DC 60 Craft (sculpting) or Craft (stonemasonry) check. CL Godlike; [i]Geas/quest, wish, polymorph any object, shatter[/i]. Price Who the hell knows?? gp A few notes: You may notice I dropped the antimagic field. I felt that was serious overkill, and really contradictory - if it's in the center of an antimagic field, NO spells can affect it. Not to mention that constructs being immune to all spells except those that bypass SR is balanced; making them immune to all spells period is too much - all the PCs' magic items suddenly become dead weight, making them less than useless against a creature with 100+ HD and a 70-ft. reach. I used the density of granite to determine its weight. I found [url=http://www.cribmaster.net/selection_guide/page1.php]this handy website[/url] years ago when I was looking for material densities for some reason; by UK's 100/30/15 rule for humanoid size, that makes a golem 70 feet tall weigh 1,500 tons (this baby's solid, unlike the iron colossus). I tacked on 25% for the base size of the rock you'd need, then extrapolated the cost from the existing numbers - 375,000 pounds at 100K gp, which ended up being 7.5 million - and dropped 20%. The Craft DC for the MM golems appears to be around HD + 15%, but that would make this around DC 130, which is absurd. I'm sure it's a sliding scale (I'll sit down and figure it out some other time; I have plans to do clay, flesh, iron, and stone for all the UK golem sizes), but I guessed 50% would work. One thing I don't agree with is UK's DR rule for constructs. This would have DR 8/-, which is a little silly for such a huge being. Another thing I need to do: come up with a sliding scale for DR based on HD. The caster level is based on 1/4 HD. Normally it's 3/4 HD, but since the golem is unintelligent, it gets only 1/4. If you go with spell DCs as 10 + 1/2 CL + spell level, it becomes DC 27 - fairly respectable.[/b][/b] [/QUOTE]
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