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Kerrick's revised epic monsters
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<blockquote data-quote="Kerrick" data-source="post: 4706655" data-attributes="member: 4722"><p>I can see the logic behind it - I mean, it's essentially a huge block of stone. But really, DR 8/- is just about as pointless as DR 30; a 20th-level fighter with a longsword +5 would be dealing at least a couple points of damage per strike. Sure, if the sword were adamantine, it would bypass all the DR, but then you get into some oddities at higher materials - mithril and adamantine golems, frex. An adamantine weapon <em>won't</em> bypass all the DR, which violates the DR rules.</p><p></p><p>BUT, I redid the DR rules for Project Phoenix; I took a page from Monte Cook and used a graded system, whereby a +2 weapon bypasses DR /silver, +3 is /cold iron, +4 is /alignment, and +5 is /adamantine. Under this system, a magic weapon bypasses only 5 points of DR /magic per plus - a +3 weapon will not completely bypass DR 25/magic (part of the reason I want a scaled DR system). So, with this system, your golem DR thing would work.</p><p></p><p>But, uh... shouldn't the more powerful golems (i.e., gargants, colossi, etc.) get more DR to reflect the greater strength of the PCs? DR 8/- is huge at low levels, but not that much of a roadblock at the higher ones, especially considering at least one person is likely to have an adamantine weapon. You could justify it by stating that they're magically enhanced via the rituals used to create them. The increase wouldn't have to be that large, either - maybe 2-3 points per size.</p><p></p><p></p><p>Well yeah... that's why it's 30/adamantine, not 30/-. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p>Thanks. And thanks for the creation rules - they made this a lot easier.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4706655, member: 4722"] I can see the logic behind it - I mean, it's essentially a huge block of stone. But really, DR 8/- is just about as pointless as DR 30; a 20th-level fighter with a longsword +5 would be dealing at least a couple points of damage per strike. Sure, if the sword were adamantine, it would bypass all the DR, but then you get into some oddities at higher materials - mithril and adamantine golems, frex. An adamantine weapon [i]won't[/i] bypass all the DR, which violates the DR rules. BUT, I redid the DR rules for Project Phoenix; I took a page from Monte Cook and used a graded system, whereby a +2 weapon bypasses DR /silver, +3 is /cold iron, +4 is /alignment, and +5 is /adamantine. Under this system, a magic weapon bypasses only 5 points of DR /magic per plus - a +3 weapon will not completely bypass DR 25/magic (part of the reason I want a scaled DR system). So, with this system, your golem DR thing would work. But, uh... shouldn't the more powerful golems (i.e., gargants, colossi, etc.) get more DR to reflect the greater strength of the PCs? DR 8/- is huge at low levels, but not that much of a roadblock at the higher ones, especially considering at least one person is likely to have an adamantine weapon. You could justify it by stating that they're magically enhanced via the rituals used to create them. The increase wouldn't have to be that large, either - maybe 2-3 points per size. Well yeah... that's why it's 30/adamantine, not 30/-. :p Thanks. And thanks for the creation rules - they made this a lot easier. [/QUOTE]
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