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Key features for a Predator Druid?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5685698" data-attributes="member: 82106"><p>PC init modifier increases by 1/2 level plus if you are boosting DEX you will get another +1/tier (actually +4 over 3 tiers). Monsters init is calculated the same way as PC init, so in theory it stays around the same if you don't do anything about it. Generally monsters tend to have higher init than PCs of the same level. Since most PCs don't boost DEX those PCs will usually fall a bit more behind. So yeah, Improved Initiative for your average PC will just up it enough to about stay even. For your character it would mean you'd generally have higher init than most monsters you'd face.</p><p></p><p>The thing in 4e is high initiative is not usually a HUGE benefit. You may go first in the first round, or at least earlier, but once the rotation starts there's no further benefit. For say a war wizard it can be a nice thing to take, you can drop a zone on the enemy right off before they move. Thing is with init being d20+bonus basically you're not really guaranteed to get any benefit in a given fight. Toughness OTOH, yeah, you'll pretty much like having that every day. You can always retrain of course if you find it really beneficial to go first.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5685698, member: 82106"] PC init modifier increases by 1/2 level plus if you are boosting DEX you will get another +1/tier (actually +4 over 3 tiers). Monsters init is calculated the same way as PC init, so in theory it stays around the same if you don't do anything about it. Generally monsters tend to have higher init than PCs of the same level. Since most PCs don't boost DEX those PCs will usually fall a bit more behind. So yeah, Improved Initiative for your average PC will just up it enough to about stay even. For your character it would mean you'd generally have higher init than most monsters you'd face. The thing in 4e is high initiative is not usually a HUGE benefit. You may go first in the first round, or at least earlier, but once the rotation starts there's no further benefit. For say a war wizard it can be a nice thing to take, you can drop a zone on the enemy right off before they move. Thing is with init being d20+bonus basically you're not really guaranteed to get any benefit in a given fight. Toughness OTOH, yeah, you'll pretty much like having that every day. You can always retrain of course if you find it really beneficial to go first. [/QUOTE]
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Key features for a Predator Druid?
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