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Key GMing Skill: "Read the crowd"
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<blockquote data-quote="Umbran" data-source="post: 6005451" data-attributes="member: 177"><p>I've frequently felt similarly - I prefer to base my decisions on some general precepts, and the situation and people at hand, rather than a dogma, or fear of some boogeyman result.</p><p></p><p></p><p></p><p>I agree. Part of the reason you don't see this talked about is that it is a pretty fuzzy thing, difficult to get a verbal grip upon. How do you, in plain text, discuss reading a group of people?</p><p></p><p></p><p></p><p>I think a big part of Hobo's point is that absolutes... aren't. Sometimes the best answer *is* "the monsters now have 1 hp". Let us not arbitrarily take things off the table.</p><p></p><p>On this particular item, there's a pacing issue to consider. If the monsters run away, now I am probably adding a chase scene. If they surrender, I'm probably adding prisoners as a complication to the adventure. These are both creating new content, rather than getting the group further into the content you already have prepared.</p><p></p><p>Which is better? <em> That depends.</em> That's what Hobo's saying, at least to me - read the group, and choose, rather than follow a strict, "never to X, do Y instead".</p></blockquote><p></p>
[QUOTE="Umbran, post: 6005451, member: 177"] I've frequently felt similarly - I prefer to base my decisions on some general precepts, and the situation and people at hand, rather than a dogma, or fear of some boogeyman result. I agree. Part of the reason you don't see this talked about is that it is a pretty fuzzy thing, difficult to get a verbal grip upon. How do you, in plain text, discuss reading a group of people? I think a big part of Hobo's point is that absolutes... aren't. Sometimes the best answer *is* "the monsters now have 1 hp". Let us not arbitrarily take things off the table. On this particular item, there's a pacing issue to consider. If the monsters run away, now I am probably adding a chase scene. If they surrender, I'm probably adding prisoners as a complication to the adventure. These are both creating new content, rather than getting the group further into the content you already have prepared. Which is better? [I] That depends.[/I] That's what Hobo's saying, at least to me - read the group, and choose, rather than follow a strict, "never to X, do Y instead". [/QUOTE]
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