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General Tabletop Discussion
*TTRPGs General
key mechanical elements for a cinematic/swashbuckling game
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<blockquote data-quote="NCSUCodeMonkey" data-source="post: 3767114" data-attributes="member: 2047"><p>RISUS is a great little free RPG from John Ross (<a href="http://www222.pair.com/sjohn/risus.htm" target="_blank">http://www222.pair.com/sjohn/risus.htm</a>). I've played once at an NC Game Day and it goes into my top 10 ten gaming experiences. BASH is the Basic Action SuperHeroes game from Basic Action Games. I use it for my Underoo Avengers games, although I cut out a large chunk of the rules because a lot of them seem to contradict each other.</p><p></p><p>I think you could do similar things in d20 by streamlining some of the "specialty" combat mechanics into single rules. I haven't looked to see what SWSG does in this department, but I think there could be one resolution mechanic for bull rush/grapple/trip/etc. that would encourage players to use them. Getting rid of iterative attacks would help as well, since it encourages players to move. AoOs also breed stagnation. (Basically, all the improvements I've heard for 4e <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p></p><p>My main point is that having a rule for everything is great because the DM doesn't have make off-the-cuff rulings, but it also seems to generate a list of all the things that you can and cannot do. It limits creativity.</p></blockquote><p></p>
[QUOTE="NCSUCodeMonkey, post: 3767114, member: 2047"] RISUS is a great little free RPG from John Ross ([url]http://www222.pair.com/sjohn/risus.htm[/url]). I've played once at an NC Game Day and it goes into my top 10 ten gaming experiences. BASH is the Basic Action SuperHeroes game from Basic Action Games. I use it for my Underoo Avengers games, although I cut out a large chunk of the rules because a lot of them seem to contradict each other. I think you could do similar things in d20 by streamlining some of the "specialty" combat mechanics into single rules. I haven't looked to see what SWSG does in this department, but I think there could be one resolution mechanic for bull rush/grapple/trip/etc. that would encourage players to use them. Getting rid of iterative attacks would help as well, since it encourages players to move. AoOs also breed stagnation. (Basically, all the improvements I've heard for 4e ;)). My main point is that having a rule for everything is great because the DM doesn't have make off-the-cuff rulings, but it also seems to generate a list of all the things that you can and cannot do. It limits creativity. [/QUOTE]
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