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General Tabletop Discussion
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key mechanical elements for a cinematic/swashbuckling game
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<blockquote data-quote="NCSUCodeMonkey" data-source="post: 3769833" data-attributes="member: 2047"><p>That would be a great start. It might also work to increase skill points or to start rolling skills together (athletics, acrobatics, etc. instead of jump, climb, tumble, balance, etc.). I'd also consider offering better light armors (i.e. armors with more AC bonus but low skill penalty). I've always been non-plussed by the abysmally low ACs of the swashy classes (swashbucklers, monks, duelists, etc.). Maybe I'm just bad at building 'em, but I seem to get hit an awfully lot, even when using the hit-and-run style. Obviously, doing all of those things would probably make it too easy to use those skills, but there's got to be an appropriate mix in there.</p><p></p><p>Also, you mentioned altering AoOs, iterative attacks, etc. upthread. I <em>think</em> Star Wars: Saga Edition contains similar changes, but I haven't had the time to read through my copy in depth. Might be worth checking out?</p></blockquote><p></p>
[QUOTE="NCSUCodeMonkey, post: 3769833, member: 2047"] That would be a great start. It might also work to increase skill points or to start rolling skills together (athletics, acrobatics, etc. instead of jump, climb, tumble, balance, etc.). I'd also consider offering better light armors (i.e. armors with more AC bonus but low skill penalty). I've always been non-plussed by the abysmally low ACs of the swashy classes (swashbucklers, monks, duelists, etc.). Maybe I'm just bad at building 'em, but I seem to get hit an awfully lot, even when using the hit-and-run style. Obviously, doing all of those things would probably make it too easy to use those skills, but there's got to be an appropriate mix in there. Also, you mentioned altering AoOs, iterative attacks, etc. upthread. I [i]think[/i] Star Wars: Saga Edition contains similar changes, but I haven't had the time to read through my copy in depth. Might be worth checking out? [/QUOTE]
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