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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Keying and how we all do it?
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<blockquote data-quote="Simon Miles" data-source="post: 9687738" data-attributes="member: 6963474"><p>This is an ongoing development for me. I started with the classic boxed text and then the description underneath in a single paragraph, like the old TSR stuff. I even remember when the boxed text was a new idea! </p><p>But this is clunky, it delays play. The text gets ignored and the details are lost in the text. </p><p>After a lot of development, some useful reviews (some not so useful), we have our latest model. It will continue to evolve I am sure:</p><p>Location number as per the map and a unique name for reference and to find a room that you know but are not sure where it is. </p><p>Approach information like noise, smells, tracks and such. </p><p>Boxed description. Yes I know this is old school and a bit ploddy but it's in paragraphs, with the obvious stuff first and nothing you wouldn't see immediately. No reference to time of day or the like. </p><p>The main threat. The monster and it's immediate likely response or options. Details of the trap or whatever. </p><p>Monster stat blocks in a bullet list or just a list. A consistent format with key items in bold. </p><p>Likely immediate outcomes, options, links to other NPCs or encounters. </p><p>Then the details. Each para headed with the main thing in bold. Traps, treasure and magic highlighted. </p><p></p><p>Like I said, a work in progress. The scenarios seem to have been well received although reviews and ratings seem unfashionable. </p><p>It covers all the requirements. There is flexibility. All the important info is there. It kind of lends itself to solo play too. </p><p>BUT it still feels clunky. The DM needs to read it beforehand, although not particularly thoroughly perhaps, which is a reasonable expectation, so I am not sure why I doubt myself. Any suggestions gratefully received... <a href="http://www.dunrominuniversitypress.co.uk" target="_blank">Www.dunrominuniversitypress.co.uk</a></p></blockquote><p></p>
[QUOTE="Simon Miles, post: 9687738, member: 6963474"] This is an ongoing development for me. I started with the classic boxed text and then the description underneath in a single paragraph, like the old TSR stuff. I even remember when the boxed text was a new idea! But this is clunky, it delays play. The text gets ignored and the details are lost in the text. After a lot of development, some useful reviews (some not so useful), we have our latest model. It will continue to evolve I am sure: Location number as per the map and a unique name for reference and to find a room that you know but are not sure where it is. Approach information like noise, smells, tracks and such. Boxed description. Yes I know this is old school and a bit ploddy but it's in paragraphs, with the obvious stuff first and nothing you wouldn't see immediately. No reference to time of day or the like. The main threat. The monster and it's immediate likely response or options. Details of the trap or whatever. Monster stat blocks in a bullet list or just a list. A consistent format with key items in bold. Likely immediate outcomes, options, links to other NPCs or encounters. Then the details. Each para headed with the main thing in bold. Traps, treasure and magic highlighted. Like I said, a work in progress. The scenarios seem to have been well received although reviews and ratings seem unfashionable. It covers all the requirements. There is flexibility. All the important info is there. It kind of lends itself to solo play too. BUT it still feels clunky. The DM needs to read it beforehand, although not particularly thoroughly perhaps, which is a reasonable expectation, so I am not sure why I doubt myself. Any suggestions gratefully received... [URL="http://www.dunrominuniversitypress.co.uk"]Www.dunrominuniversitypress.co.uk[/URL] [/QUOTE]
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