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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Keying and how we all do it?
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<blockquote data-quote="timbannock" data-source="post: 9687907" data-attributes="member: 17913"><p>After a billion years of doing this, I've found the best setup for me is:</p><p></p><p><strong>#. Plain-English Room Title</strong>. <em>Keywords</em>. One-sentence overview, if such is deemed necessary in addition to the keywords.</p><p><strong>Keyword that needs description upon closer inspect, preferably no more than 1-2 sentences.</strong> Minimal, list, of, findings, if, needed, beyond, that.</p><p><strong>Rules reference</strong>, such as a monster or treasure with reference source and page #, and/ or reference to an appendix where additional details are.</p><p></p><p>For example:</p><p></p><p><strong>9. Kitchen</strong>. <em>Wicked cutlery, rusty pots and pans, pantry</em>. The skeletons here are busy cooking and cleaning 24-7.</p><p><strong>Wicked cutlery</strong>. Every knife here is the equivalent to a dagger; they are all brutish and nasty. No butter knives here!</p><p><strong>Pantry</strong>. The nearest 2 skeletons will attack anyone entering the pantry that isn't cleared to do so. Several pounds of normal foodstuffs, 3 vials of <strong>giant scorpion venom</strong> (DMG p#).</p><p><strong>Skeletons </strong>x2d4+2 (The Monster Overhaul p#)</p><p><strong>Sue the Chef</strong>, goblin master chef (Appendix p#)</p><p></p><p>No add'l text for the rusty pots and pans. Game terms are bolded where appropriate/ necessary. Having an appendix of custom monster/ treasure stat blocks allows me to format it and page-number it independently, which is a hold-over from when I published games: I could easily have a separate appendix for printing out that kind of thing, or even have separate appendices based on game system or whatever.</p><p></p><p>That particular entry is actually pretty wordy for what I normally do. There are often rooms/ areas that don't even need that much text: just the first line is enough. Populating the room comes down to roll tables for encounters, treasures, and maybe even secrets/ clues or some other custom table relevant to the adventure.</p></blockquote><p></p>
[QUOTE="timbannock, post: 9687907, member: 17913"] After a billion years of doing this, I've found the best setup for me is: [B]#. Plain-English Room Title[/B]. [I]Keywords[/I]. One-sentence overview, if such is deemed necessary in addition to the keywords. [B]Keyword that needs description upon closer inspect, preferably no more than 1-2 sentences.[/B] Minimal, list, of, findings, if, needed, beyond, that. [B]Rules reference[/B], such as a monster or treasure with reference source and page #, and/ or reference to an appendix where additional details are. For example: [B]9. Kitchen[/B]. [I]Wicked cutlery, rusty pots and pans, pantry[/I]. The skeletons here are busy cooking and cleaning 24-7. [B]Wicked cutlery[/B]. Every knife here is the equivalent to a dagger; they are all brutish and nasty. No butter knives here! [B]Pantry[/B]. The nearest 2 skeletons will attack anyone entering the pantry that isn't cleared to do so. Several pounds of normal foodstuffs, 3 vials of [B]giant scorpion venom[/B] (DMG p#). [B]Skeletons [/B]x2d4+2 (The Monster Overhaul p#) [B]Sue the Chef[/B], goblin master chef (Appendix p#) No add'l text for the rusty pots and pans. Game terms are bolded where appropriate/ necessary. Having an appendix of custom monster/ treasure stat blocks allows me to format it and page-number it independently, which is a hold-over from when I published games: I could easily have a separate appendix for printing out that kind of thing, or even have separate appendices based on game system or whatever. That particular entry is actually pretty wordy for what I normally do. There are often rooms/ areas that don't even need that much text: just the first line is enough. Populating the room comes down to roll tables for encounters, treasures, and maybe even secrets/ clues or some other custom table relevant to the adventure. [/QUOTE]
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