Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Keying and how we all do it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Piperken" data-source="post: 9688334" data-attributes="member: 7047091"><p>Gus, ty for the link as well as past thoughts on your blog; your writing along w/ others have been influential in terms of how I prep now for my campaign -- the changes when I look what I wrote last year versus now has been pretty dramatic.</p><p></p><p>1A. In terms of format/structure, my key aesthetics fall between published module in appearance, to one page highlight prep on the spectrum (I still do a separate, one page highlight for the session). I've moved from single to double columns, tend towards landmark-hidden-secret w/ bullet points and bold font, and try to constrain what I've written while keeping it muscular when I revise. I still use box text, and my keys are probably still too long.</p><p></p><p>I try to avoid having stat blocks break between pages whenever possible (hard in 5E, probably should just truncate more, like ability scores to just their bonuses etc).</p><p></p><p>My latest dilemma I've been pondering has been whether it's better for me at the table, to locate an enemies roster at the end of a chapter/floor/etc. vs. embedding them within the keys. I've found I do the first when the location is active; when there's a good chance that groups will be moving throughout the physical space regularly. Even with that, I still keep named NPCs in an abbreviated block (appearance, motivations, etc) in the key.</p><p></p><p>I do the latter when the space feels small, or the likelihood that the space will not be traversed as much.</p><p></p><p>1B. A great key I feel is one that you can open to at random at a game shop, be inspired as to what that place/situation is like by its writing, and makes you want to run that adventure, after reading it once.</p></blockquote><p></p>
[QUOTE="Piperken, post: 9688334, member: 7047091"] Gus, ty for the link as well as past thoughts on your blog; your writing along w/ others have been influential in terms of how I prep now for my campaign -- the changes when I look what I wrote last year versus now has been pretty dramatic. 1A. In terms of format/structure, my key aesthetics fall between published module in appearance, to one page highlight prep on the spectrum (I still do a separate, one page highlight for the session). I've moved from single to double columns, tend towards landmark-hidden-secret w/ bullet points and bold font, and try to constrain what I've written while keeping it muscular when I revise. I still use box text, and my keys are probably still too long. I try to avoid having stat blocks break between pages whenever possible (hard in 5E, probably should just truncate more, like ability scores to just their bonuses etc). My latest dilemma I've been pondering has been whether it's better for me at the table, to locate an enemies roster at the end of a chapter/floor/etc. vs. embedding them within the keys. I've found I do the first when the location is active; when there's a good chance that groups will be moving throughout the physical space regularly. Even with that, I still keep named NPCs in an abbreviated block (appearance, motivations, etc) in the key. I do the latter when the space feels small, or the likelihood that the space will not be traversed as much. 1B. A great key I feel is one that you can open to at random at a game shop, be inspired as to what that place/situation is like by its writing, and makes you want to run that adventure, after reading it once. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Keying and how we all do it?
Top