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Keys (ala Lady Blackbird)
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<blockquote data-quote="Blue" data-source="post: 6836085" data-attributes="member: 20564"><p>I like these a lot!</p><p></p><p>For players who don't get into the spirit of it, they might pick a key the opposite of what they want just so they can buy it off and give everyone inspiration. This doesn't work well over the long term since you can't retake the same one, but I'd liek to suggest that if a player buys it off, instead of everyone getting inspiration, everyone ELSE gets inspiration.</p><p></p><p>These give carrot for following, but there is no encouragement not to stray, especially if you already have inspiration (since you can't get it more than once). Perhaps if you meet the buyoff conditions of a Key (and don't buy it off), you lose inspiration if you happen to have it. So acting with your keys gives you inspiration, acting directly against your keys will take it away.</p></blockquote><p></p>
[QUOTE="Blue, post: 6836085, member: 20564"] I like these a lot! For players who don't get into the spirit of it, they might pick a key the opposite of what they want just so they can buy it off and give everyone inspiration. This doesn't work well over the long term since you can't retake the same one, but I'd liek to suggest that if a player buys it off, instead of everyone getting inspiration, everyone ELSE gets inspiration. These give carrot for following, but there is no encouragement not to stray, especially if you already have inspiration (since you can't get it more than once). Perhaps if you meet the buyoff conditions of a Key (and don't buy it off), you lose inspiration if you happen to have it. So acting with your keys gives you inspiration, acting directly against your keys will take it away. [/QUOTE]
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