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Keys from the Golden Dragon Heist (With a little Undermountain) Mash Up *Spoilers*
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<blockquote data-quote="TheSword" data-source="post: 8959011" data-attributes="member: 6879661"><p><strong><span style="font-size: 26px">The Second Heist Rescuing Raenar Neverember</span></strong></p><p></p><p>It’s time to get the ball rolling on the Dragon Heist - the prize to end all prizes. This starts with the kidnapping of Floon Blagmar and Raenar Neverember after a drunken night out with Volo.</p><p></p><p>It’s really easy to use chapter 1 as a Heist sponsored by the Golden Vault. I think it could be more dramatic if the PCs interrupt the Xanathar raid as it happens but it’s not a deal breaker. The Alexandrian has some good ideas to make the clues leading to the warehouse less linear in remix. Another element I used when running it last time was to have a fire in the Zhent warehouse. This added a nice clock to the section and added a bit more drama.</p><p></p><p>I will split the troll fight into a separate city encounter as a break between downtime activities. The same for the Zhent/Xan turf war. Meeting Volo can come about through a key from the Golden Vault. He’s an excellent recurring NPC that my players will almost certainly have heard of. I’m going down the Dandellion-with-a-bit-of-Gilderoy-Lockheart route.</p><p></p><p>Because of Maxim 1 NPCs have to be repeated if they’re not linked to a faction. My plan is to use Floon, Raenar and Volo for laughs. They’ll usually be found together repeatedly throughout the campaign: Volo pompous, Raenar earnest and Floon drunk and confused.</p><p></p><p>Maxim 3 means the PCs need to be allowed not to participate. Of all the quests in the campaign this is the one we really don’t want the party to say no to. For that reason the reward will be excessively generous. More then Volo can afford even - which is why they get Trollskull manor. I’ll judge it at the time but 200gp each will probably be a good start. If they still refuse then Raenar dies in the Zhent warehouse fire. Floon Blagmar is repurposed as a Mind Thrall for the Xanathar and Volo is distraught - he may become a vocal critic of the Party. Trollskull manor could be repurposed as a haunted house investigation could still see them get the deed.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8959011, member: 6879661"] [B][SIZE=7]The Second Heist Rescuing Raenar Neverember[/SIZE][/B] It’s time to get the ball rolling on the Dragon Heist - the prize to end all prizes. This starts with the kidnapping of Floon Blagmar and Raenar Neverember after a drunken night out with Volo. It’s really easy to use chapter 1 as a Heist sponsored by the Golden Vault. I think it could be more dramatic if the PCs interrupt the Xanathar raid as it happens but it’s not a deal breaker. The Alexandrian has some good ideas to make the clues leading to the warehouse less linear in remix. Another element I used when running it last time was to have a fire in the Zhent warehouse. This added a nice clock to the section and added a bit more drama. I will split the troll fight into a separate city encounter as a break between downtime activities. The same for the Zhent/Xan turf war. Meeting Volo can come about through a key from the Golden Vault. He’s an excellent recurring NPC that my players will almost certainly have heard of. I’m going down the Dandellion-with-a-bit-of-Gilderoy-Lockheart route. Because of Maxim 1 NPCs have to be repeated if they’re not linked to a faction. My plan is to use Floon, Raenar and Volo for laughs. They’ll usually be found together repeatedly throughout the campaign: Volo pompous, Raenar earnest and Floon drunk and confused. Maxim 3 means the PCs need to be allowed not to participate. Of all the quests in the campaign this is the one we really don’t want the party to say no to. For that reason the reward will be excessively generous. More then Volo can afford even - which is why they get Trollskull manor. I’ll judge it at the time but 200gp each will probably be a good start. If they still refuse then Raenar dies in the Zhent warehouse fire. Floon Blagmar is repurposed as a Mind Thrall for the Xanathar and Volo is distraught - he may become a vocal critic of the Party. Trollskull manor could be repurposed as a haunted house investigation could still see them get the deed. [/QUOTE]
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Keys from the Golden Dragon Heist (With a little Undermountain) Mash Up *Spoilers*
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