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Keys to Ethereal Portal
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<blockquote data-quote="der_kluge" data-source="post: 2386388" data-attributes="member: 945"><p>I don't know if this will help, but here's something I ran a while back:</p><p></p><p></p><p>The party was on a demi-plane (but didn't realize it). To get from any one spot to another, all you had to do was basically envision it, walk a bit, and you'd get there. To the locals, the concept of "direction" meant absolutely nothing.</p><p></p><p>Anyway, there was a single way out - a portal that was keyed with a chill touch spell, IIRC. Anyway, only the "natives" to the place knew what that key was, but the "natives" were kept apart from these lizardmen who mistakenly made their way to the place eons ago. The "natives" were snakes that had a hivemind, like cranium rats. Individually, each was just a common snake; poisonous, but mundane. But when you got more and more of them together, they developed a collective conscious. The lizardmen knew from oral tradition that they should never keep more than a few snakes together in the same pot, or else bad things could happen. They just took it for granted at this point, and that's the way things where. None of them even questioned it anymore. </p><p></p><p>To get out, the PCs had to convince all the lizardmen to collect as many snakes as possible and then put them in a single place. Only once they had done that, the "snake" was able to speak to the PCs and tell them how to leave the place.</p><p></p><p>It took my players a couple of hours to figure that one out.</p><p></p><p>Don't know if it helps you or not.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2386388, member: 945"] I don't know if this will help, but here's something I ran a while back: The party was on a demi-plane (but didn't realize it). To get from any one spot to another, all you had to do was basically envision it, walk a bit, and you'd get there. To the locals, the concept of "direction" meant absolutely nothing. Anyway, there was a single way out - a portal that was keyed with a chill touch spell, IIRC. Anyway, only the "natives" to the place knew what that key was, but the "natives" were kept apart from these lizardmen who mistakenly made their way to the place eons ago. The "natives" were snakes that had a hivemind, like cranium rats. Individually, each was just a common snake; poisonous, but mundane. But when you got more and more of them together, they developed a collective conscious. The lizardmen knew from oral tradition that they should never keep more than a few snakes together in the same pot, or else bad things could happen. They just took it for granted at this point, and that's the way things where. None of them even questioned it anymore. To get out, the PCs had to convince all the lizardmen to collect as many snakes as possible and then put them in a single place. Only once they had done that, the "snake" was able to speak to the PCs and tell them how to leave the place. It took my players a couple of hours to figure that one out. Don't know if it helps you or not. [/QUOTE]
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