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Khaiyal (template)
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<blockquote data-quote="Quickleaf" data-source="post: 4288581" data-attributes="member: 20323"><p>IMC, there's a creature similar to the gebbeth from Ursula K. LeGuin's <u>Wizard of Earthsea</u>.</p><p></p><p><span style="font-size: 15px">KHAIYAL</span></p><p>Synonymous with “shadow”, a khaiyal is a reflection of a person’s dark secrets, the side of themselves that they try to hide. The disparity between one’s assumed demeanor and shadow nature must be great in order for a khaiyal to form, and even then it requires the intervention of powerful magic, usually a ritual. Sometimes a khaiyal forms when a young warlock or wizard attempts to perform a powerful shadow ritual. Wise mages conjecture that a khaiyal is only possible when a person has sufficient hubris. When a khaiyal is created, it emerges as a separate entity from the original creature, yet the two are bound until the khaiyal possesses its creator or the creator embraces the khaiyal.</p><p>Prerequisite: Humanoid, Charisma 13+</p><p></p><p><strong><span style="font-size: 12px">Khaiyal</span> </strong></p><p><strong>Elite Lurker (Controller)</strong></p><p><strong>Humanoid (shadow)</strong></p><p><strong>Defenses </strong> +2 Fortitude; +2 Will; +4 to all defenses against charm or fear effects</p><p><strong>Resist </strong> 5 (attacks from anyone other than its creator) at 1st level, 10 at 11th level, 15 at 21st level</p><p><strong>Vulnerable</strong> If the khaiyal’s creator makes a successful grab against the khaiyal they may make a Cha vs. Fort attack to embrace the khaiyal; if successful the khaiyal is destroyed and the creator gains 1 action point; if it fails the khaiyal dominates its creator (save ends).</p><p><strong>Saving Throws</strong> +2</p><p><strong>Skills </strong> Insight +5, Stealth +5</p><p><strong>Action Point </strong> 1</p><p><strong>Hit Points</strong> +6 per level + Constitution score</p><p></p><p><strong>POWERS</strong></p><p></p><p><strong>Possessing Grapple (standard; encounter) * Charm</strong></p><p>On a successful grab against the khaiyal’s creator; Cha vs. Will; the khaiyal enter the target’s space and is removed from play, and the target is dominated (save ends). When the target is no longer dominated, the khaiyal appears either in a square adjacent to the target or at its haunt.</p><p></p><p><strong>Final Possession (standard; daily) * Charm</strong></p><p>When the khaiyal’s creator is helpless (or willing); Cha vs. Will; the khaiyal permanently dominates the target.</p><p></p><p><strong>Familiar Haunt (move; daily)</strong></p><p>The khaiyal clings to one place familiar to it, such as the place it was summoned or the site where its creator committed a secret crime. The khaiyal teleports to this place.</p><p></p><p><strong>Nightmare's Guise (minor; encounter)</strong></p><p>The khaiyal becomes insubstantial and invisible to all but its creator until the end of its next turn.</p><p></p><p><strong>Sense Weakness (free; at-will)</strong></p><p>The khaiyal instinctively knows any vulnerabilities of its opponents and its creator.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4288581, member: 20323"] IMC, there's a creature similar to the gebbeth from Ursula K. LeGuin's [u]Wizard of Earthsea[/u]. [SIZE=4]KHAIYAL[/SIZE] Synonymous with “shadow”, a khaiyal is a reflection of a person’s dark secrets, the side of themselves that they try to hide. The disparity between one’s assumed demeanor and shadow nature must be great in order for a khaiyal to form, and even then it requires the intervention of powerful magic, usually a ritual. Sometimes a khaiyal forms when a young warlock or wizard attempts to perform a powerful shadow ritual. Wise mages conjecture that a khaiyal is only possible when a person has sufficient hubris. When a khaiyal is created, it emerges as a separate entity from the original creature, yet the two are bound until the khaiyal possesses its creator or the creator embraces the khaiyal. Prerequisite: Humanoid, Charisma 13+ [B][SIZE=3]Khaiyal[/SIZE] [/B] [B]Elite Lurker (Controller) Humanoid (shadow)[/B] [B]Defenses [/B] +2 Fortitude; +2 Will; +4 to all defenses against charm or fear effects [B]Resist [/B] 5 (attacks from anyone other than its creator) at 1st level, 10 at 11th level, 15 at 21st level [b]Vulnerable[/b] If the khaiyal’s creator makes a successful grab against the khaiyal they may make a Cha vs. Fort attack to embrace the khaiyal; if successful the khaiyal is destroyed and the creator gains 1 action point; if it fails the khaiyal dominates its creator (save ends). [B]Saving Throws[/B] +2 [B]Skills [/B] Insight +5, Stealth +5 [B]Action Point [/B] 1 [B]Hit Points[/B] +6 per level + Constitution score [B]POWERS[/B] [B]Possessing Grapple (standard; encounter) * Charm[/B] On a successful grab against the khaiyal’s creator; Cha vs. Will; the khaiyal enter the target’s space and is removed from play, and the target is dominated (save ends). When the target is no longer dominated, the khaiyal appears either in a square adjacent to the target or at its haunt. [B]Final Possession (standard; daily) * Charm[/B] When the khaiyal’s creator is helpless (or willing); Cha vs. Will; the khaiyal permanently dominates the target. [B]Familiar Haunt (move; daily)[/B] The khaiyal clings to one place familiar to it, such as the place it was summoned or the site where its creator committed a secret crime. The khaiyal teleports to this place. [B]Nightmare's Guise (minor; encounter)[/B] The khaiyal becomes insubstantial and invisible to all but its creator until the end of its next turn. [B]Sense Weakness (free; at-will)[/B] The khaiyal instinctively knows any vulnerabilities of its opponents and its creator. [/QUOTE]
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