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Khorvaire:Two Problems
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<blockquote data-quote="Lonely Tylenol" data-source="post: 1648201" data-attributes="member: 18549"><p>Doesn't a low population density indicate that there's lots of room left to expand into, which hasn't yet been expanded into? Just because there are some big city-states doesn't mean they've done anything with the lands inbetween. Especially when those lands are full of trolls. Trolls eat people. It's a bit of a pain in the butt. Especially when the only people who are willing to go out and settle into those lands are commoners (read: troll chow). You may insert your favourite wandering monster where I place troll, above.</p><p></p><p>I always thought that fantasy settings were too heavily populated considering the number of natural predators the PC races have. If you can't go further than ten miles from town before a sphinx eats you, you don't go any further than that. That land doesn't get settled. It might get some primitives that can live in a hostile situation, but they're not going to be very well-established if there's a day-to-day threat of being devoured by a hostile organism.</p><p></p><p>And as for the technology infrastructure needing support from a large population base...the technology in Eberron is magical. It doesn't need a support structure. You craft the item, it works forever. End of story. The lightning rail isn't a regular railroad that needs a constant crew of maintenance workers keeping it going. It's a huge friggin' line of magic items that carry the train around. You don't need to have any support structure except someone to serve you lunch on the train.</p><p></p><p>The _only_ issue I can see is the XP cost of building all these magic items everywhere. A magewright only has so much to give before he just peters out. But since pretty much everything was built before a really big war that decimated the population, you can assume that there used to be more people, and many of those people were crafters.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 1648201, member: 18549"] Doesn't a low population density indicate that there's lots of room left to expand into, which hasn't yet been expanded into? Just because there are some big city-states doesn't mean they've done anything with the lands inbetween. Especially when those lands are full of trolls. Trolls eat people. It's a bit of a pain in the butt. Especially when the only people who are willing to go out and settle into those lands are commoners (read: troll chow). You may insert your favourite wandering monster where I place troll, above. I always thought that fantasy settings were too heavily populated considering the number of natural predators the PC races have. If you can't go further than ten miles from town before a sphinx eats you, you don't go any further than that. That land doesn't get settled. It might get some primitives that can live in a hostile situation, but they're not going to be very well-established if there's a day-to-day threat of being devoured by a hostile organism. And as for the technology infrastructure needing support from a large population base...the technology in Eberron is magical. It doesn't need a support structure. You craft the item, it works forever. End of story. The lightning rail isn't a regular railroad that needs a constant crew of maintenance workers keeping it going. It's a huge friggin' line of magic items that carry the train around. You don't need to have any support structure except someone to serve you lunch on the train. The _only_ issue I can see is the XP cost of building all these magic items everywhere. A magewright only has so much to give before he just peters out. But since pretty much everything was built before a really big war that decimated the population, you can assume that there used to be more people, and many of those people were crafters. [/QUOTE]
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