Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Khorvaire:Two Problems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hellcow" data-source="post: 1648640" data-attributes="member: 15800"><p>Hey all!</p><p></p><p>I don't intend to be too concerned about this, I'm afraid. What's done is done. However, for what it's worth, the population of Khorvaire is not supposed to be evenly spread across the land. As people have said, there are monsters here (and while some of the monstrous population has been counted in the population numbers, certainly not all), and the idea of stretches of dangerous and uninhabited forest and moor is part of what I *LIKE* in a fantasy world; if there are farmers everywhere, why haven't *they* dug up those goblin ruins? There's a lot of open space, and people cluster together. You have a mass of people in Sharn. You have farming communities around Sharn. But that's not to say that you have a solid continuous level of population from Sharn to Zilspar, let alone Sharn to Orcbone. By comparison, 14th-century England was a relatively safe island where the most dangerous predators were people. </p><p></p><p>This will be expanded upon when the different nations are dealt with in more detail, because different nations do have differing density; Zilargo and the Mror Holds in particular have tight population centers in a lot of open space. But the big thing is: if it bothers you, quintuple the numbers. Yay for you! On my end, I've never had the party counting each peasant. Perhaps the population should have been higher for maximum realism, but it is what it is -- and that's not the sort of thing I'm going to worry about erratawise, because unless you do get all of the citizens of Breland in one room it shouldn't adversely affect your game. </p><p></p><p>One thing I will say is that I believe that the goblinoid population is most likely higher than has been revealed. The goblinoids dominated the continent before the arrival of humanity, and despite their wars and troubles, there don't seem to be enough of them for that. However, this doesn't concern me, because what's in the book is what is known. A hundred years ago, people didn't realize how many goblinoids were in the region of Darguun; now they do. The goblinoids retreated to the mountains, to Khyber, to the depths of forests, and its possible more will appear, especially if one of the Heirs of Dhakaan consolidates the power of the clans.</p></blockquote><p></p>
[QUOTE="Hellcow, post: 1648640, member: 15800"] Hey all! I don't intend to be too concerned about this, I'm afraid. What's done is done. However, for what it's worth, the population of Khorvaire is not supposed to be evenly spread across the land. As people have said, there are monsters here (and while some of the monstrous population has been counted in the population numbers, certainly not all), and the idea of stretches of dangerous and uninhabited forest and moor is part of what I *LIKE* in a fantasy world; if there are farmers everywhere, why haven't *they* dug up those goblin ruins? There's a lot of open space, and people cluster together. You have a mass of people in Sharn. You have farming communities around Sharn. But that's not to say that you have a solid continuous level of population from Sharn to Zilspar, let alone Sharn to Orcbone. By comparison, 14th-century England was a relatively safe island where the most dangerous predators were people. This will be expanded upon when the different nations are dealt with in more detail, because different nations do have differing density; Zilargo and the Mror Holds in particular have tight population centers in a lot of open space. But the big thing is: if it bothers you, quintuple the numbers. Yay for you! On my end, I've never had the party counting each peasant. Perhaps the population should have been higher for maximum realism, but it is what it is -- and that's not the sort of thing I'm going to worry about erratawise, because unless you do get all of the citizens of Breland in one room it shouldn't adversely affect your game. One thing I will say is that I believe that the goblinoid population is most likely higher than has been revealed. The goblinoids dominated the continent before the arrival of humanity, and despite their wars and troubles, there don't seem to be enough of them for that. However, this doesn't concern me, because what's in the book is what is known. A hundred years ago, people didn't realize how many goblinoids were in the region of Darguun; now they do. The goblinoids retreated to the mountains, to Khyber, to the depths of forests, and its possible more will appear, especially if one of the Heirs of Dhakaan consolidates the power of the clans. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Khorvaire:Two Problems
Top