Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Khorvaire:Two Problems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mythusmage" data-source="post: 1648933" data-attributes="member: 571"><p>"Gee, that river's running uphill. Is it magic? If it is, what's the cause?"</p><p></p><p>"Gee, there aint many people around. How do they communicate? Is it magic? If it is, how is it done?"</p><p></p><p>Folks, we are a social people. We need company. If the humans of Eberron don't need that much company, then they really aint human.</p><p></p><p>We need contact with others. Both those within the community, and those outside the community. Without that contact we get strange. We are so used to having ready contact with literally millions of people we have no real idea what true isolation is like. The closest anybody comes in American society is someone kept in isolated confinement, and even then he has occasional contact with somebody else.</p><p></p><p>My sin is that I'm asking people to think about things they'd much rather not think about. I'm pointing out the Emperor's cheap banana hammock, when he should be wearing a pricey one. (He's the Emperor after all, he should care about his (minimalist) clothing.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>Why does it matter? Because it bugs our sense of rightness. It flies in the face of our knowledge of ourselves. An innate, nigh instinctual sense of what makes a human a human. Not something you learn in school or through experience, but something about us that makes us human. Something that we can't really explain, but which we notice when it is wrong or missing.</p><p></p><p>We are social animals. We like to live in relatively closs proximity to others. Any setting that does not acknowledge that has problems, and this includes Eberron.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 1648933, member: 571"] "Gee, that river's running uphill. Is it magic? If it is, what's the cause?" "Gee, there aint many people around. How do they communicate? Is it magic? If it is, how is it done?" Folks, we are a social people. We need company. If the humans of Eberron don't need that much company, then they really aint human. We need contact with others. Both those within the community, and those outside the community. Without that contact we get strange. We are so used to having ready contact with literally millions of people we have no real idea what true isolation is like. The closest anybody comes in American society is someone kept in isolated confinement, and even then he has occasional contact with somebody else. My sin is that I'm asking people to think about things they'd much rather not think about. I'm pointing out the Emperor's cheap banana hammock, when he should be wearing a pricey one. (He's the Emperor after all, he should care about his (minimalist) clothing.:)) Why does it matter? Because it bugs our sense of rightness. It flies in the face of our knowledge of ourselves. An innate, nigh instinctual sense of what makes a human a human. Not something you learn in school or through experience, but something about us that makes us human. Something that we can't really explain, but which we notice when it is wrong or missing. We are social animals. We like to live in relatively closs proximity to others. Any setting that does not acknowledge that has problems, and this includes Eberron. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Khorvaire:Two Problems
Top